Ladders [message #266670] |
Sat, 16 June 2007 11:10 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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I edited M00_tutorial. When some1 tries to get on a ladder they just get stuck on there, they can't move up or down. When I try the ladders in Level Edit they work perfectly. YES the bottom of ladder is on the bottom and the top of the ladder is on top.
Creator: AoBFrost
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Re: Ladders [message #266771 is a reply to message #266670] |
Sat, 16 June 2007 22:56 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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make the top one higher (maybe the terrain has some protruding meshes with collision)as long as the player can reach the top of the ladder it'll work
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Ladders [message #266820 is a reply to message #266771] |
Sun, 17 June 2007 06:59 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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I'm editing M00_tutorial and even the ladders that were already on the map don't work. I used the .lvl file to edit it and I didn't touch the ladders at the beginning of the map when you climb over the boxes.
Creator: AoBFrost
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Re: Ladders [message #266852 is a reply to message #266843] |
Sun, 17 June 2007 10:38 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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I add the .lvl cuz its easier just to save it in there. When I save it the .ldd .lsd the .ddb file for the level and the .lvl. The .ddd is not objects.ddb is like M01.ddb or whatever.
Creator: AoBFrost
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Re: Ladders [message #266892 is a reply to message #266670] |
Sun, 17 June 2007 15:45 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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What, save the whole thing into the data folder, including the .lvl, .lsd, .ldd and .ddb?
WRONG!
OMG how stupid can you get? You only place the .ldd file into the data folder. I don't care if saving into the data fold is more convenient for you, it is so wrong. This is why your ladders don't work. If you add anything into the data folder with the same name as the map it will override anything inside the map. This includes .lsd and .ddb files. .lvl isn't such a problem but it just clutters the folder.
I would recommend saving into your level edit mod folder. That is the correct folder that should be used all the time. Then you can copy&paste/move the .ldd file into the data folder.
Problem solved?
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Re: Ladders [message #266928 is a reply to message #266917] |
Sun, 17 June 2007 21:05 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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Jerad Gray wrote on Sun, 17 June 2007 20:33 | Just remake it into its own mod or map.
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Eh? But it needs to be serverside.
Creator: AoBFrost
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Re: Ladders [message #267111 is a reply to message #267079] |
Mon, 18 June 2007 17:09 |
Sn1per74*
Messages: 939 Registered: April 2006
Karma: 0
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Colonel |
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All I temped was a gun emplacement spawner. I also made another map that the ladders don't work right on. Same temp. Would not having a .thu file do anything? The map is running on Renegade FDS and I just took the .mix file from my Renegade data folder. I didn't have the .thu because I haven't loaded the map since I reinstalled it. Could this be the problem?
Creator: AoBFrost
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Re: Ladders [message #267113 is a reply to message #266670] |
Mon, 18 June 2007 17:10 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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The thu file is for textures, tells renegade where to find them, so it can access them "more quickly."
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