| how do i do these [message #266537] |
Fri, 15 June 2007 14:32  |
NFHAVOC
Messages: 93 Registered: March 2007
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how do i nake there be a explosion animation when hot/tech die?there is only a invisible explosion.
and can i make hover bikes(flying recons) server side?
and how do i get kill messages to appear? they only appear on the server bots screen and the fds screen
and how do i set the area where vehicles appear when you buy them?
[Updated on: Fri, 15 June 2007 14:34] Report message to a moderator
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| Re: how do i do these [message #266558 is a reply to message #266537] |
Fri, 15 June 2007 16:06   |
NFHAVOC
Messages: 93 Registered: March 2007
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for the explosion animation do i have to add a script to the chars i want to have a explosion animation for?
for the hover bike do i add a script like jfw_flying_infantry to the recon or is there 1 like it for vehicles?
also how do i use building controlers?
how do make buildingshave the abilty to be damaged?
i not trying to make the mp building damagable but are the sp versions of the buildings invinceable or are all buildings invincible?
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| Re: how do i do these [message #266621 is a reply to message #266605] |
Sat, 16 June 2007 05:57   |
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HORQWER
Messages: 667 Registered: September 2006 Location: Under my bed (lolz)
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u drag the little car where u want to vehicle to be constructed u could find it at the circle thing on air strip or inside of weapons factory where vehicles construct
if u making a map that does not have air strip, wepfactory (if u are making ur own map)
just build it from the building preset list (i'm sure u could find it) and when u deploy it select it and hit Ctrl+P and that little car appears there put it where ever u want it to be
have fun
(HORQWER In Renegade Hope U Know Me )
[Updated on: Sat, 16 June 2007 06:00] Report message to a moderator
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| Re: how do i do these [message #266626 is a reply to message #266537] |
Sat, 16 June 2007 06:15   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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| NFHAVOC wrote on Fri, 15 June 2007 17:32 | how do i nake there be a explosion animation when hot/tech die?there is only a invisible explosion.
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I do not know of an existing script that allows you to declare explosion you want and attach it to a player, I could just not of noticed it beofre but I think it doesn;t exist. That's not to say it isn't possible, if you open the source code to SSAOW and on the void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter)
{
script add a couple of lines so it looks like this:
void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter)
{
if (strstr(Commands->Get_Preset_Name(obj),"CnC_GDI_Engineer_2SF"))
{
DeathPlace = Commands->Get_Position(obj);
Commands->Create_Object("Beacon_Ion_Cannon_Anim_Post",DeathPlace);
}
if (stricmp(Get_Parameter("WeaponDef"),"POW_Pistol_Player") == 0)
{
That will create an ion explosion animation when the hotwire dies, you should from that be able to add your own code for the technician.
| NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and can i make hover bikes(flying recons) server side?
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Hmm, try changing there mass in the presets tree in level edit, it will be a case of trial and error but you may get the desired effect. Assuming that is that mass is controlled server side for vehichles, I have never tried.
| NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and how do i get kill messages to appear? they only appear on the server bots screen and the fds screen
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Do a console_input on the [msg] that is created, this will msg it to the server too
| NFHAVOC wrote on Fri, 15 June 2007 17:32 |
and how do i set the area where vehicles appear when you buy them?
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Move the little car thing that is attached to the building controller to where you want it to create the vehichle.
[Updated on: Sat, 16 June 2007 06:16] Report message to a moderator
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| Re: how do i do these [message #266684 is a reply to message #266537] |
Sat, 16 June 2007 11:53   |
NFHAVOC
Messages: 93 Registered: March 2007
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could you explain the message thing in more detail i still can t figure it out
i dont have ssaow i have ssctf. how do i edit that?
and where can i get something to edit that?
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| Re: how do i do these [message #266732 is a reply to message #266537] |
Sat, 16 June 2007 16:24   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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In ssctf the "void M00_GrantPowerup_Created::Killed(GameObject *obj, GameObject *shooter) {" still exists there, so my suggestion applies to both source code versions.
The msg thing...
For SSCTF do a ConsoleCommand not a console_input. Basically where you have a sprintf msg to the server, just do a ConsoleCommand(msgname) and it will appear as a msg ingame too.
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| Re: how do i do these [message #266941 is a reply to message #266875] |
Sun, 17 June 2007 23:20   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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| NFHAVOC wrote on Sun, 17 June 2007 15:29 | ok i still dont see how i could do the msg thing
and where so i get something to edit the code of the ssctf
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You will need visualstudios.net2005, there is an express edition on the microsoft website you can download for free.
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| Re: how do i do these [message #267247 is a reply to message #266537] |
Tue, 19 June 2007 04:47   |
NFHAVOC
Messages: 93 Registered: March 2007
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i got a c in introduction to c++ and i got my c++ book right here and i will back up files if i screw my server
and i wont do anything past what reborn told me to do
i got nr as a bot
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| Re: how do i do these [message #267249 is a reply to message #267008] |
Tue, 19 June 2007 04:50   |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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| NFHAVOC wrote on Mon, 18 June 2007 12:35 | i trying to get it but when i go to click go the "The page cannot be displayed" pops up
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I select "english" as the laguage, then press "go". It works for me :-/
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