Racetrack map problem again...HELP PLZ!!! [message #265933] |
Wed, 13 June 2007 13:31 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
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Recruit |
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Well as the topic says I am having another problem with my race track maps I am making for my server side singleplayer maps. I am using M10 for this particular map. The main track is located a pretty good distance outside of the map/terrain while the spawn points are in the map and then there are teleports out to the track. So theres nothing wrong with the spawnppoints but when you teleport to that track everything is all screwed up!!! All of the crate boxes that make up the track are all out of position and smushed togher so its all very glitchy and you can't barely even move.I know that Kamuix(I think it was him) used to have a racetrack map for M06 and it was outside the map so I'd really like to know the secret and how to make these work! I've had to redo the racetrack map many times and I am always getting problem. Can someone please help me? Thanks!!!!!!!
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Re: Racetrack map problem again...HELP PLZ!!! [message #265937 is a reply to message #265933] |
Wed, 13 June 2007 13:50 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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When you have a few boxes lined up pretty decently then hold controll with the kettle tool selected (object manipulation tool) and select all the crates, then go copy/paste. They will all be line dup too, this will eliminate the need to line so many of them up so prefectly.
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Re: Racetrack map problem again...HELP PLZ!!! [message #266266 is a reply to message #265933] |
Thu, 14 June 2007 16:04 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
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General (1 Star) |
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yes, 0,0,0 is x,y,z. Its the centre of the "world" or the 3d space in any level. If it was very far off this centre say 1000,1000,1000 it might be responsible, but as you stated this isn't the case.
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Re: Racetrack map problem again...HELP PLZ!!! [message #266345 is a reply to message #265933] |
Thu, 14 June 2007 21:52 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
Karma: 0
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Well picking one of the boxes from the start of the track, x-564 y-67 z-30, those are without the decimal places of course. And I'll say this again this is supposed to be server side for my FDS, not a .mix or .pkg map idk if that makes any difference but I'm running out of options here. Attached is a pic of the start of the track in level edit, it may not really mean anything but who knows maybe someone might spot something...
[Updated on: Thu, 14 June 2007 21:55] Report message to a moderator
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