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Normal maps [message #266247] Thu, 14 June 2007 14:38 Go to next message
Slave is currently offline  Slave
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Colonel
Can anyone explain to me how to apply this normal map to the nod harvester? I generated it with ATI tools and paintshop, and I was just curious how it would look ingame.
http://zilver.demon.nl/@game/screenshots/harv_nmap.png
I tried doing it myself with sdbedit.exe. I took a look at how the mammoth tank was done, and tried the same method for the harvester. No good, nothing changed ingame. A manual, or mini tutorial would be appreciated.

I was also about to say something random concerning joe937465, but I forgot. It is better this way.
Re: Normal maps [message #266257 is a reply to message #266247] Thu, 14 June 2007 15:21 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
I am making a normal mapping tutorial for renhelp.com, look for it there today or tomorrow.

[Updated on: Thu, 14 June 2007 15:22]

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Re: Normal maps [message #266268 is a reply to message #266247] Thu, 14 June 2007 16:25 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
The tutorial is done! Check it out here.
Re: Normal maps [message #266463 is a reply to message #266247] Fri, 15 June 2007 09:56 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Thanks, ill try it out asap. As for people who don't have photoshop, I'll see if i can write down a method using free software. I just don't have the time to do anything now.
Re: Normal maps [message #266501 is a reply to message #266247] Fri, 15 June 2007 11:16 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Can you make normal maps for basically every surface or are they only supposed to work with metal (i.e. vehicles)? I'm just brainstorming and thinking how Renegade would look like if every texture had a normal map...

lol
Re: Normal maps [message #266515 is a reply to message #266247] Fri, 15 June 2007 12:04 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Recruit
It isn't possible to apply normal maps on every model in Renegade with the current system because yo ucan find some material names in renegade two or more times. Try to create a normal map for the nod light tank. Yes you have the normal map on the light tank after that but you also have this normal map applied on the GDI HumVee front windows.

My friend tried to apply a normal map on the ChemWarrior. It doesn't work and we don't know why. I also tried to apply a shader on the nod obelisk's dark metal but I the obl looked really wired afterwards.
Re: Normal maps [message #266535 is a reply to message #266247] Fri, 15 June 2007 14:24 Go to previous messageGo to next message
Doitle is currently offline  Doitle
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Moderator/Captain

I don't see what the diference is... :/ I mean I understand Normal Mapping can be good but that Stealth Tank doesn't look much different to me. Does anyone have an example of a Normal Map really making a big difference?

http://www.n00bstories.com/image.fetch.php?id=1285726594
Re: Normal maps [message #266536 is a reply to message #266247] Fri, 15 June 2007 14:26 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I thought is was only me! Maybe we are getting old...

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Normal maps [message #266554 is a reply to message #266247] Fri, 15 June 2007 15:54 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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well, not in renegade, but this is an amazing example of normal maps at work,
This:
http://img293.imageshack.us/img293/2913/gdihumvee05sl6.jpg
To this:
http://img254.imageshack.us/img254/7195/dx9rendering43ny7.jpg


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: Normal maps [message #266561 is a reply to message #266247] Fri, 15 June 2007 16:42 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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That's awesome, the difference it very noticeable.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Re: Normal maps [message #266562 is a reply to message #266247] Fri, 15 June 2007 16:43 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Actually, that picture I took was an older one, the tank looks better now. In-game the difference is very noticeable though.
Re: Normal maps [message #266797 is a reply to message #266247] Sun, 17 June 2007 04:04 Go to previous message
JohnDoe is currently offline  JohnDoe
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Thanks for the tutorial, but I've got a newbie question:

Quote:

Ok, so first, we need convert all the textures for the model into Normal map textures in photoshop.


OK where do I get the complete list of textures a model uses? For exemple I only knew of 2 textures for the Stank...the body and the canopy, yet there are more than two names of 'values' in the wdump thingy. 'Material #378' is one, 'tread' is another...what's their purpose?


lol
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