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APCs [message #265775] Tue, 12 June 2007 22:39 Go to next message
BlueThen is currently offline  BlueThen
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Most of the time, when someone rushes the other team in a small (16 player) game with a apc, they fail. Using one apc and filling it up wont work.

The trick is, is to have multiple apcs. Or 1 apc filled with people followed by several humvees/buggies. The plan would be a little more flawless. 1 apc can be blocked and killed by a ob or a agt easily! 1 apc and several humvees and buggies wouldn't be able to be blocked as easily and the agt or ob wouldn't kill them all.

Big Ups Just a opinion. Don't flame me if you think it sucks. Wink
Re: APCs [message #265778 is a reply to message #265775] Tue, 12 June 2007 22:58 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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That is a sound tactic. Why should it be flamed? Blush
Re: APCs [message #265909 is a reply to message #265778] Wed, 13 June 2007 11:43 Go to previous messageGo to next message
Renerage is currently offline  Renerage
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I see it all the time no n00bstories.
Three Apcs, the master APC whore .Dot, with about three others following him.


http://img109.imageshack.us/img109/9876/cheekaysig9xv.jpg

A pissed off noob Once said:
I DESLIKE YOU!
Re: APCs [message #265914 is a reply to message #265775] Wed, 13 June 2007 12:22 Go to previous messageGo to next message
FrAM is currently offline  FrAM
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solid ideology usually works
Re: APCs [message #265919 is a reply to message #265775] Wed, 13 June 2007 12:32 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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alas the stratgey that always works Very Happy

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: APCs [message #265980 is a reply to message #265778] Wed, 13 June 2007 18:08 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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puddle_splasher wrote on Wed, 13 June 2007 00:58

That is a sound tactic. Why should it be flamed? Blush

Most of the time people get flamed just for saying a strategy like "THAT SUCKS BALLS" and such. rofl
Re: APCs [message #266015 is a reply to message #265775] Wed, 13 June 2007 19:45 Go to previous messageGo to next message
superj69 is currently offline  superj69
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true but this time it is a strategy that works and only an idiot would come on here and say " WOW THAT STRATEGY SUX,I PREFERE TO JUST BE A NUB AND RUSH AS A NORMAL UNIT"

ROFLMAO
Re: APCs [message #266119 is a reply to message #265775] Thu, 14 June 2007 02:26 Go to previous messageGo to next message
Jonty is currently offline  Jonty
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Viva la Resistance!
ENGY RUSH AGT ON HOURGLAS RULEZ OK!!!!!!1 Thumbs Up
Re: APCs [message #266476 is a reply to message #266119] Fri, 15 June 2007 10:20 Go to previous messageGo to next message
npadul30 is currently offline  npadul30
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Sure, thanks for sharing Thumbs Up

"He who conquers the past commands the future, he who commands the past conquers the future."

Nod Artillary Master
Re: APCs [message #266527 is a reply to message #265775] Fri, 15 June 2007 13:58 Go to previous messageGo to next message
FrAM is currently offline  FrAM
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to the subtitle...
however it is mostly quality over quantity, if u have 5 apcs but they all get lost in nods base...
whereas one who doesnt get lost...
Re: APCs [message #266530 is a reply to message #266527] Fri, 15 June 2007 14:14 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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Seeing how small the nod base usually is... if each apc goes to a different building, and each probably holds two people, it'd be almost IMPOSSIBLE for nod to keep each building alive and not lose at least one. If someone who has a genius driving or something, would probably still die because all of nod would be after that single apc.
Re: APCs [message #266568 is a reply to message #265775] Fri, 15 June 2007 18:58 Go to previous messageGo to next message
Sccrscorer is currently offline  Sccrscorer
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its smarter to go for 2 buildings and have 3 ppl on each building so they can instantly kill them with remotes
Re: APCs [message #266598 is a reply to message #266568] Sat, 16 June 2007 01:03 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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Sccrscorer wrote on Fri, 15 June 2007 20:58

so they can instantly kill them with remotes


Ahhhh! Now thats the hard part, especially in the public server. We all know in here to blow the remotes immediately upon placing because 4 or 6 remotes is certainly going to destroy the building immediately.

However when they throw on timed C4 and then wait for it explode before detonating remote. Thats a big no! no! APC rush has now been thwarted and NOD have the APC repaired, GDI killed and the building repaired.

On topic, APC rush with basic engineers can work extremely well. Whats worse is when:-.........They destroy any building and do not attack for the rest of the game. Blush
Re: APCs [message #266609 is a reply to message #266598] Sat, 16 June 2007 04:26 Go to previous messageGo to next message
sadukar09 is currently offline  sadukar09
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puddle_splasher wrote on Sat, 16 June 2007 03:03

Sccrscorer wrote on Fri, 15 June 2007 20:58

so they can instantly kill them with remotes


Ahhhh! Now thats the hard part, especially in the public server. We all know in here to blow the remotes immediately upon placing because 4 or 6 remotes is certainly going to destroy the building immediately.

However when they throw on timed C4 and then wait for it explode before detonating remote. Thats a big no! no! APC rush has now been thwarted and NOD have the APC repaired, GDI killed and the building repaired.

On topic, APC rush with basic engineers can work extremely well. Whats worse is when:-.........They destroy any building and do not attack for the rest of the game. Blush



5-6 remotes Blush

and 1 apc on hourglass WONT even make it to the obb let alone Nod units firing at the APC. 2 Will but you will lose one APC unless ob turns dumb and hits both APC once. 3 ALWAYS makes it (unless u got unlucky and theres a Nod veh near ob) And 4-^ APCs...i wont even talk about it Very Happy


Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

Re: APCs [message #266615 is a reply to message #266609] Sat, 16 June 2007 05:14 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
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sadukar09 wrote on Sat, 16 June 2007 06:26

And 4-^ APCs...i wont even talk about it Very Happy


Woot Woot, lots of APFs FTW Big Ups
Re: APCs [message #266635 is a reply to message #265775] Sat, 16 June 2007 07:44 Go to previous message
Sccrscorer is currently offline  Sccrscorer
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if ur in the one just be a team player and hop out before the ob fires, if u take the hit u just helped the team alot and if u dont well then ur the one who gets to walk into the base
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