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Normal maps [message #266247] Thu, 14 June 2007 14:38 Go to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
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Can anyone explain to me how to apply this normal map to the nod harvester? I generated it with ATI tools and paintshop, and I was just curious how it would look ingame.
http://zilver.demon.nl/@game/screenshots/harv_nmap.png
I tried doing it myself with sdbedit.exe. I took a look at how the mammoth tank was done, and tried the same method for the harvester. No good, nothing changed ingame. A manual, or mini tutorial would be appreciated.

I was also about to say something random concerning joe937465, but I forgot. It is better this way.
 
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