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Re: Normal maps [message #266501 is a reply to message #266247] |
Fri, 15 June 2007 11:16 |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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Can you make normal maps for basically every surface or are they only supposed to work with metal (i.e. vehicles)? I'm just brainstorming and thinking how Renegade would look like if every texture had a normal map...
lol
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Re: Normal maps [message #266515 is a reply to message #266247] |
Fri, 15 June 2007 12:04 |
DL60
Messages: 283 Registered: May 2006
Karma: 0
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Recruit |
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It isn't possible to apply normal maps on every model in Renegade with the current system because yo ucan find some material names in renegade two or more times. Try to create a normal map for the nod light tank. Yes you have the normal map on the light tank after that but you also have this normal map applied on the GDI HumVee front windows.
My friend tried to apply a normal map on the ChemWarrior. It doesn't work and we don't know why. I also tried to apply a shader on the nod obelisk's dark metal but I the obl looked really wired afterwards.
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Re: Normal maps [message #266536 is a reply to message #266247] |
Fri, 15 June 2007 14:26 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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I thought is was only me! Maybe we are getting old...
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Normal maps [message #266561 is a reply to message #266247] |
Fri, 15 June 2007 16:42 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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That's awesome, the difference it very noticeable.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: Normal maps [message #266797 is a reply to message #266247] |
Sun, 17 June 2007 04:04 |
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JohnDoe
Messages: 1416 Registered: May 2006
Karma: 0
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General (1 Star) |
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Thanks for the tutorial, but I've got a newbie question:
Quote: | Ok, so first, we need convert all the textures for the model into Normal map textures in photoshop.
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OK where do I get the complete list of textures a model uses? For exemple I only knew of 2 textures for the Stank...the body and the canopy, yet there are more than two names of 'values' in the wdump thingy. 'Material #378' is one, 'tread' is another...what's their purpose?
lol
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