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Home » Tiberian Technologies / Blackhand Studios » Other Products » scripts.dll 3.4 is out.
scripts.dll 3.4 is out. [message #265557] Tue, 12 June 2007 10:26 Go to next message
jonwil is currently offline  jonwil
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scripts.dll 3.4 is out.
Get it from http://www.sourceforge.net/projects/rentools/
The primary purpose of this release (coming so soon after 3.3) is to add some features RA:APB needs for their next release
There are also a bunch of bug fixes.
Now that this is out, I don't plan on another release for a while (unless any critical bugs show up)
Updates to the Normal Map shader (it now correctly handles fog on both SM2 cards and SM3 cards)
Updates to places where windows.h and the direct3d header files are #included so that they are
only ever included from the one place.
Fixed some more PREFast errors
Updates to Draw_Skin to work correctly with the normal map shader
Updates to the Scene Shader code (this fixes the alt-tab problem people have been having)
Updates to the Multisample Anti-Alias code (its now much cleaner and uses less memory too)
Removed Texture_Exists from engine_3d because it was broken and not used anywhere
Added a new function AddCombatMessage to engine_3d so that shaders can output messages
to the chat window of the client
Small update to DebugOutputClass::Assert in engine_diagnostics
New engine call void Ranged_Variable_Percent_Vehicle_Damage(float EnemyPercentage, float FriendPecentage, bool ForceFriendly, const char *Warhead,Vector3 Location,float DamageRadius,GameObject *Damager); //damage vehicles based on a percentage factor
Changed #define Simple in engine_obj.h to #define SimpleObj to prevent a conflict with one of the standard Microsoft headers
Updated IsInsideZone so that it works even when the zone has no idea the object is inside it
Fixed a major bug with Set_Vehicle_Gunner which was affecting the vehicle management dialog
Fixed a bug with Copy_Transform in engine_phys.cpp
Added some debug code in places where we access parts of the PT data so that it wont error when compiled with debugging enabled.
New engine call void Hide_Preset_By_Name(unsigned int Team,const char *Name); //Hides a preset by name
Fixed a bug in Find_Object_With_Script
Fixed several bugs in SimpleVecClass and SimpleDynVecClass
New script JFW_PT_Hide which hides an object on the sidebar
New script JFW_PT_Hide_Death which hides an object on the sidebar on death
New script JFW_PT_Hide_Custom which hides an object on the sidebar on custom
New script JFW_Follow_Waypath_Zone which makes anything of a certain preset that enters the zone follow a waypath
Updates to JFW_Escort_Poke so that when the person being followed pokes the object again it stops following them
New script JFW_Vehicle_Reinforcement which spawns a vehicle reinforcement and makes it follow a waypath
Fixes to the Scope code in mdb.cpp so that it doesn't try and use the Scopes object if it hasn't been initialized
Some changes to the critical section code in mmgr.cpp
New script RA_MAD_Tank_Devolved to implement some Friendly Fire changes for the RA:APB Mad Tank
Further updates to the Shader Plugin interface
Updates to ShaderStateManager
New script SH_FileVerificationControllerScript. This is used along with some code in apbshaders.dll (which is APB specific) is used to implement file validation of certain key files.
There is a new feature in bhs.dll that changes the default sort order of the WOL Server list dialog to sort by current player count instead of by name as a default
Fixed a crash issue to do with the Stop_Background_Music console commands and engine calls
There is a new feature that lets you hide an icon on the sidebar
Fixed a bug with Set_Shader_Number and SendHUDNumber. Both engine calls should now work.
Further updated the code for TTF based fonts to provide even more space.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies

[Updated on: Fri, 15 June 2007 20:37]

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Re: scripts.dll 3.4 is out. [message #265981 is a reply to message #265557] Wed, 13 June 2007 18:08 Go to previous messageGo to next message
reborn is currently offline  reborn
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I am using 3.4 with the fix from saber hawk to address the memory leak, my FPS seems to be around the 35 mark. This is not good considering it has been happily sitting over 500/600 with 3.2.


device manager, as you can see, the cards seriosuly pwn. i should not have a fps floating from 35 to 45.
http://www.mp-gaming.com/reborn/screenies/fps.gif



Re: scripts.dll 3.4 is out. [message #266106 is a reply to message #265557] Thu, 14 June 2007 01:57 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Do you have an SLI setup or does the 7950 come with 4 display adapters? (Not related to the problem, just curious)

http://steamsignature.com/card/1/76561197975867233.png
Re: scripts.dll 3.4 is out. [message #266129 is a reply to message #265557] Thu, 14 June 2007 03:13 Go to previous messageGo to next message
reborn is currently offline  reborn
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It's a SLI configeration, theres a small PCB that bridges the cards together.
2 gig of video ram and over a 1000mhz of GPU power.


35 FPS is out of the question.



Re: scripts.dll 3.4 is out. [message #266228 is a reply to message #265557] Thu, 14 June 2007 13:04 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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It's probably due to that massive memory leak, which he's fixing.

Re: scripts.dll 3.4 is out. [message #266232 is a reply to message #266129] Thu, 14 June 2007 13:25 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Reborn wrote on Thu, 14 June 2007 05:13

It's a SLI configeration, theres a small PCB that bridges the cards together.
2 gig of video ram and over a 1000mhz of GPU power.


35 FPS is out of the question.


Isn't that overkill?


Renguard is a wonderful initiative
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Re: scripts.dll 3.4 is out. [message #266237 is a reply to message #266228] Thu, 14 June 2007 13:43 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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cmatt42 wrote on Thu, 14 June 2007 21:04

It's probably due to that massive memory leak, which he's fixing.



Reborn wrote on Thu, 14 June 2007 02:08

I am using 3.4 with the fix from saber hawk to address the memory leak




Wink


http://steamsignature.com/card/1/76561197975867233.png
Re: scripts.dll 3.4 is out. [message #266243 is a reply to message #266232] Thu, 14 June 2007 14:17 Go to previous messageGo to next message
reborn is currently offline  reborn
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CarrierII wrote on Thu, 14 June 2007 16:25



Isn't that overkill?



It's earth shatteringly over-kill considering the original requirments demanded a 64mb card at most, hence my dissapointment with a 35 FPS.

And thankyou DP <3



Re: scripts.dll 3.4 is out. [message #266567 is a reply to message #265981] Fri, 15 June 2007 18:11 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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Reborn wrote on Thu, 14 June 2007 02:08

I am using 3.4 with the fix from saber hawk to address the memory leak, my FPS seems to be around the 35 mark. This is not good considering it has been happily sitting over 500/600 with 3.2.


device manager, as you can see, the cards seriosuly pwn. i should not have a fps floating from 35 to 45.
http://www.mp-gaming.com/reborn/screenies/fps.gif


Just like to add that you're not using the latest drivers for the Geforce 7 Series. There was a new release like 2 weeks ago.


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


http://r9.fodey.com/2158/bc450f3ca15045e9bdd7651fa49f3a0a.0.gif
Re: scripts.dll 3.4 is out. [message #267756 is a reply to message #266567] Thu, 21 June 2007 10:05 Go to previous message
viperfan7 is currently offline  viperfan7
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Registered: November 2006
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lol I have that card, but just one of them, still 1 GB VRAM owns, but thats not my problem, runing newest version of scripts.dll, and I dont think it likes witndows vista much, I managed to get it to work once, but that dosn't work anymore, and now I have goten rid of the start up crash, but I get no video at all, just a black screen with sound, but I didn't have the FPS drop like yours
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