Home » Renegade Discussions » Mod Forum » [LE] Three-Way crap with Dave's Arrows
[LE] Three-Way crap with Dave's Arrows [message #266040] |
Wed, 13 June 2007 20:49 |
Genesis2001
Messages: 1397 Registered: August 2006
Karma: 0
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General (1 Star) |
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I'm making a Co-Op map through LE and I have a poke-able object that I want to disable a building controller (namely, the Nod Power Plant). I have looked through the scripts and found nothing about DISABLING the building; so I decided to find a script that applied damage to the "building" (JFW_Custom_Destroy_Building) but the parameter "Message" hard. I've been told that you are supposed to setup a custom message through a Dave's arrow and then have the arrow send a response back to the object that you want to (in this case, the Nod PP) to do the action you want it to do (for this case, destory/apply-damage to the building).
I need help understanding this concept and could someone teach me how to do this three-way sh*t with the dave's arrows???
-MathK1LL
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Re: [LE] Three-Way crap with Dave's Arrows [message #266227 is a reply to message #266040] |
Thu, 14 June 2007 12:45 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
Karma: 0
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Recruit |
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I understand how it works, but like I said, not sure on how plugging it in goes, I mean, what if I mix it up somehow? Well, I'll play with it today once the AI Bot Spawner list is finished (just 50 more spawners to go currently).
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