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Racetrack map problem again...HELP PLZ!!! [message #265933] Wed, 13 June 2007 13:31 Go to next message
piotrkol1 is currently offline  piotrkol1
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Well as the topic says I am having another problem with my race track maps I am making for my server side singleplayer maps. I am using M10 for this particular map. The main track is located a pretty good distance outside of the map/terrain while the spawn points are in the map and then there are teleports out to the track. So theres nothing wrong with the spawnppoints but when you teleport to that track everything is all screwed up!!! All of the crate boxes that make up the track are all out of position and smushed togher so its all very glitchy and you can't barely even move.I know that Kamuix(I think it was him) used to have a racetrack map for M06 and it was outside the map so I'd really like to know the secret and how to make these work! I've had to redo the racetrack map many times and I am always getting problem. Can someone please help me? Thanks!!!!!!!
Re: Racetrack map problem again...HELP PLZ!!! [message #265937 is a reply to message #265933] Wed, 13 June 2007 13:50 Go to previous messageGo to next message
reborn is currently offline  reborn
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When you have a few boxes lined up pretty decently then hold controll with the kettle tool selected (object manipulation tool) and select all the crates, then go copy/paste. They will all be line dup too, this will eliminate the need to line so many of them up so prefectly.


Re: Racetrack map problem again...HELP PLZ!!! [message #265940 is a reply to message #265933] Wed, 13 June 2007 14:05 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Nononono, you see, making them in level edit isn't the problem. In level edit everything looks fine and dany. But when you enter the game and get teleported to the track, the whole track has been like combined into a huge mess type of thing of crates and whatever else was on the track and you can't move anywhere.
Re: Racetrack map problem again...HELP PLZ!!! [message #265941 is a reply to message #265933] Wed, 13 June 2007 14:17 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Dont know if this will help or not, but do NOT rotate anything manually using the paramaters, when it gets loaded in the game it resets the rotation to the nearest 15(?) degree interval as you would get with the normal LE rotation.

http://steamsignature.com/card/1/76561197975867233.png
Re: Racetrack map problem again...HELP PLZ!!! [message #265953 is a reply to message #265933] Wed, 13 June 2007 15:21 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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I'm not rotating anything, everything is level.
Re: Racetrack map problem again...HELP PLZ!!! [message #265986 is a reply to message #265933] Wed, 13 June 2007 18:26 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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So does anyone else have any ideas on what I could do to make everything work ok?
Re: Racetrack map problem again...HELP PLZ!!! [message #265992 is a reply to message #265933] Wed, 13 June 2007 18:57 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
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Pretty sure reborn answered your question.

cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Racetrack map problem again...HELP PLZ!!! [message #266037 is a reply to message #265933] Wed, 13 June 2007 20:41 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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how far off of o,o,o is your race track?

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Re: Racetrack map problem again...HELP PLZ!!! [message #266204 is a reply to message #265933] Thu, 14 June 2007 11:07 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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What do those three ",o"s mean? Well the track is a pretty good ways behind the temple of nod on M10 and it continues outward.
Re: Racetrack map problem again...HELP PLZ!!! [message #266207 is a reply to message #266204] Thu, 14 June 2007 11:20 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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X,Y,Z?
Re: Racetrack map problem again...HELP PLZ!!! [message #266266 is a reply to message #265933] Thu, 14 June 2007 16:04 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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yes, 0,0,0 is x,y,z. Its the centre of the "world" or the 3d space in any level. If it was very far off this centre say 1000,1000,1000 it might be responsible, but as you stated this isn't the case.

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Re: Racetrack map problem again...HELP PLZ!!! [message #266345 is a reply to message #265933] Thu, 14 June 2007 21:52 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Well picking one of the boxes from the start of the track, x-564 y-67 z-30, those are without the decimal places of course. And I'll say this again this is supposed to be server side for my FDS, not a .mix or .pkg map idk if that makes any difference but I'm running out of options here. Attached is a pic of the start of the track in level edit, it may not really mean anything but who knows maybe someone might spot something...

[Updated on: Thu, 14 June 2007 21:55]

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Re: Racetrack map problem again...HELP PLZ!!! [message #266521 is a reply to message #265933] Fri, 15 June 2007 12:55 Go to previous messageGo to next message
piotrkol1 is currently offline  piotrkol1
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Ok so here are some pictures to maybe help explain it a little better...

Here is how it looks like in level edit and how it should look in game.
http://img249.imageshack.us/img249/1327/ghjgyjkmygjkygukca4.jpg

And here's the mess that happens in game...
http://img170.imageshack.us/img170/3232/utrurtjtfbn4.jpg

http://img234.imageshack.us/img234/1667/hgbhbdhndtfhdchnbs5.jpg
Re: Racetrack map problem again...HELP PLZ!!! [message #266564 is a reply to message #265933] Fri, 15 June 2007 17:04 Go to previous message
piotrkol1 is currently offline  piotrkol1
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Can anyone draw anything from these pictures???
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