Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Texturing (How do i make diffrent parts of a plane a diffrent texture?)
Texturing [message #265810] Wed, 13 June 2007 01:12 Go to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
I tried renhelp, found a mapping tutorial. Although, when using detach, it works ok but when i texture it. It textures the whole plane and not just the bit i detached.
Re: Texturing [message #265813 is a reply to message #265810] Wed, 13 June 2007 01:22 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Did you select the whole plane?

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Texturing [message #265832 is a reply to message #265810] Wed, 13 June 2007 02:33 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Alpha blend or detach and rename.

Alpha blending is if you want to blend to textures into eachother. Like rock and grass, you don't want a sharp line between the two textures, so you use alpha blending to make it look nice.

Detach is selecting polygons and clicking the detach button. Give it a name and then click ok. Then deselect everything and select only the mesh you want and give that a separate texture to the adjacent one.

Both of these are used in texturing any map.
Re: Texturing [message #265874 is a reply to message #265810] Wed, 13 June 2007 08:27 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
I just found, when i apply the texture to the detached part. It works perfectly, however, it applies the texture to the rest of the plane. Even though it isn't selected.
Re: Texturing [message #265889 is a reply to message #265874] Wed, 13 June 2007 09:57 Go to previous messageGo to next message
npadul30 is currently offline  npadul30
Messages: 58
Registered: March 2007
Location: Chapel Hill, North Caroli...
Karma: 0
Recruit

I had that same problem, delete it and then start over. When I did that the second time it worked, part of RenX is bugged up Huh

"He who conquers the past commands the future, he who commands the past conquers the future."

Nod Artillary Master
Re: Texturing [message #265900 is a reply to message #265810] Wed, 13 June 2007 10:59 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
Thats basically 100% impossible that renx would be bugged to the point it would texture something that isent Physically attached. You should pay alot more attention when you detach, and be 100% sure you detach Polygon and not Vertex (dots)

http://i175.photobucket.com/albums/w125/Blaze558/Detaching.jpg


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Texturing [message #265906 is a reply to message #265810] Wed, 13 June 2007 11:11 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Tried, it doesn't make any difference.

It is possible to texture a part of the map without detach, how is that done? Can someone make a short vid? last time i did it, i just created a new plane with the new texture. Thats just crap, though.
Re: Texturing [message #265907 is a reply to message #265810] Wed, 13 June 2007 11:19 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
Hmm, I just tried without any textures on in the first place and it worked perfect. Maybe this was the problem?

Just created a flat plane, detched it and was able to texture each part. When it wasn't working for me, when i pressed "m" even though the "detached" part was selected the texture window had the settings of the other bit of the plane.


Thanks for the help.
Re: Texturing [message #265958 is a reply to message #265810] Wed, 13 June 2007 15:44 Go to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Ah, the problem is you were editing the MATERIAL, which is still applied to both planes. You have to click the 'New Renegade Material' button (whatever it's called, hover over them on the materials window and you will see the one I mean) to edit the second plane without affecting the first.

http://steamsignature.com/card/1/76561197975867233.png
Previous Topic: Resurrection .0042 beta is out!
Next Topic: How to make this effect.
Goto Forum:
  


Current Time: Sat Dec 21 08:09:51 MST 2024

Total time taken to generate the page: 0.00784 seconds