Home » General Discussions » General Discussion » LAN games with bots
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Re: LAN games with bots [message #265183 is a reply to message #264876] |
Mon, 11 June 2007 07:53 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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During the time I spent on this map yesterday while I was supposed to be studying and writing essays, I found that there are three places that you get gang raped by about 6-10 enemies, and it's nearly impossible to get past them. The room outside the final down elevator in the dam, the first room of the power plant, and the power plant's MCT room get filled with a giant ball of enemies that you really can't do anything about, since you have no cover (especially in the narrow room before the MCT room), the Ramjet can only go through two units at once, and the volt rifle can't hit that many units at once, especially when they're blocking each other. This makes it virtually impossible to even get INTO the power plant, much less escape from it (which I have yet to do) and make it all the way back up to the top of the dam. If you die, by the time you get back there, they've all respawned. One good thing I noticed, however, is that if you keep yourself behind a wall and shoot one of them in the head with the regular sniper rifle before it shoots or speaks, the others might not notice, and won't come rushing at you until you mess up.
Also, just in case you're considering any more revisions (hehe), could you do something about the health drops? The stealth soldiers being the only droppers kinda sucks, because 1. you have to kill them from too far away to reach the powerup in time if you want to avoid a massive health loss, and 2. they drop too rarely, too weak, and often the wrong powerup (you need armor more than health most of the time). If you'd prefer not to adjust anything, that's ok, but I'll end up going crazy trying to beat it
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Re: LAN games with bots [message #265246 is a reply to message #265183] |
Mon, 11 June 2007 12:56 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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havoc9826 wrote on Mon, 11 June 2007 10:53 | During the time I spent on this map yesterday while I was supposed to be studying and writing essays, I found that there are three places that you get gang raped by about 6-10 enemies, and it's nearly impossible to get past them. The room outside the final down elevator in the dam, the first room of the power plant, and the power plant's MCT room get filled with a giant ball of enemies that you really can't do anything about, since you have no cover (especially in the narrow room before the MCT room), the Ramjet can only go through two units at once, and the volt rifle can't hit that many units at once, especially when they're blocking each other. This makes it virtually impossible to even get INTO the power plant, much less escape from it (which I have yet to do) and make it all the way back up to the top of the dam. If you die, by the time you get back there, they've all respawned. One good thing I noticed, however, is that if you keep yourself behind a wall and shoot one of them in the head with the regular sniper rifle before it shoots or speaks, the others might not notice, and won't come rushing at you until you mess up.
Also, just in case you're considering any more revisions (hehe), could you do something about the health drops? The stealth soldiers being the only droppers kinda sucks, because 1. you have to kill them from too far away to reach the powerup in time if you want to avoid a massive health loss, and 2. they drop too rarely, too weak, and often the wrong powerup (you need armor more than health most of the time). If you'd prefer not to adjust anything, that's ok, but I'll end up going crazy trying to beat it
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Bot challenge man not moderatly hard map that could be easier.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Mon, 11 June 2007 12:56] Report message to a moderator
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Re: LAN games with bots [message #265251 is a reply to message #264876] |
Mon, 11 June 2007 13:29 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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Indeed Well, could you do one small thing? You have remote c4 spawns at the origin spawn, but not at the green or yellow safe zones. Since changing your character at a PT (required to survive in this map) removes all picked up spawn weapons, this negates the usefulness of the remotes. Would you mind putting a c4 spawn in the safe zones, or would that make it too easy? No pressure, just hopeful
[Updated on: Mon, 11 June 2007 13:30] Report message to a moderator
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Re: LAN games with bots [message #265613 is a reply to message #264876] |
Tue, 12 June 2007 13:40 |
zeratool
Messages: 6 Registered: June 2007 Location: Ukraine
Karma: 0
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Recruit |
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i have a problem. On Al maps with AI. When i leave the building i just fall down... cant see ground// all other bots and players do the same just fall.....
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Re: LAN games with bots [message #268441 is a reply to message #264876] |
Sat, 23 June 2007 15:32 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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Thanks, and so much for hiding the spoiler Yeah, enabling extras and using the Acolyte (PT menu says Initiate/250, but it's really the Acolyte) was the only way I was able to actually make it to the red safe zone. Even with the health of a Sakura/Havoc, it was impossible to dodge that many bots in all of the chokepoints between the dam and the power plant. What's more, the Ramjet rifle can only pass through one enemy, so only two kills are possible per shot. It's even worse in the corridors near the end, and you really do need the Acolyte there. 10+ enemies at once and no chance of healing or dodging makes it impossible to survive otherwise, not to mention the jitter+FPS lag there. I think the lag is all the bots simultaneously trying to react to weapon fire sounds, or something similar, because when they're all dead the lag mostly goes away. Maybe my P4 3.2GHz HT CPU is too old to handle it
As a side note, it took me about a half hour less to reach the end than suggested by the timer in the second video, since I had to wait about half an hour for my mouse to recharge. Also, that screenshot you linked to was taken after I killed Raveshaw. If I counted correctly, there are ~16 bots stuck on the gate. Nice Goldeneye reference
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Re: LAN games with bots [message #268452 is a reply to message #264876] |
Sat, 23 June 2007 16:43 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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http://www.renhelp.net/downloads/maps/dam-tastic2.zip
New version.
-changed it so when raveshaw dies, it will end the game
-changed raveshaws health so it is more realistic
-repair gun is now a sniper repair gun so you can help your buddies easier
-fixed the tank spawners
-removed flame tanks from tiber pit and replaced them with tibertanks
-added a "noticeable" bot, one in the first zone, two in the second...etc
-Changed the single shot ramjet to a better version.
-Other minor changes
I would like to play online with you guys, looking for three people.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: LAN games with bots [message #268455 is a reply to message #264876] |
Sat, 23 June 2007 17:32 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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Just tested, all is good on my end. I also downloaded it myself and replaced mine with it and all is still good.
I did notice if i hit the join button too soon it will do that sometimes because it hasn't finished loading the map. Just give it a second or two.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: LAN games with bots [message #268478 is a reply to message #264876] |
Sat, 23 June 2007 21:45 |
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havoc9826
Messages: 562 Registered: April 2006 Location: California, USA
Karma: 0
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Colonel |
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Well, I added C&C_ to the map's filename, since it wouldn't show up in my maplist when it wasn't spelled that way. I then ran the map and allowed it to generate its own new THU file, and I ended up just like RoShamBo. Video. Might the internal/external name conflict be the cause of the problem? For my 1-player LAN games, I'm running scripts 2.9.2 BlackIntel client version, plus Scorpio9a's RenD3D9.
As for online, I'd be up for it, but it'd have to be tonight or spontaneously sometime tomorrow before I have to go to something with family friends. Otherwise, I won't be available until Monday. Keep in mind that we're all in different time zones, so stating time zones and converting with http://www.timeanddate.com would be helpful. I also won't be able to host since I only have 1.5M/128k unless Verizon actually upgrades our service to 3.0M/768k on Monday without breaking anything, if they even actually make the attempt.
[Updated on: Sat, 23 June 2007 21:47] Report message to a moderator
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Re: LAN games with bots [message #268507 is a reply to message #264876] |
Sun, 24 June 2007 06:46 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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AAAAH. There were two files "dam-tastic2.mix" and "C&C_dam-tastic2.mix"
Delete both and replace with the new one I just uploaded and it should be fine.
http://www.renhelp.net/downloads/maps/C&C_Dam-tastic2.zip
(I know its always the same link, its just easier to paste it again)
EDIT: I have 10mb internet so hosting wont be a problem and maybe around 6pm? If not tonight then soon. I'm located in USA North Carolina - Eastern Standard Time.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Sun, 24 June 2007 06:49] Report message to a moderator
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