Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Uhh, Okay..
Uhh, Okay.. [message #265292] Mon, 11 June 2007 15:54 Go to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

So I started working on a little map, Did what this tutorial told me to do.. Map was looking sweet in RenX, Then.. I exported it..

I used some Alpha blending for the Sand trail and used a tutorial on making the water animated.. And Then it messed up.. Sad

Also the grass looks way to small.. :/

What did I do wrong Here?

If you need more info on the settings I used in RenX, I'll tell you!


index.php?t=getfile&id=3543&private=0
index.php?t=getfile&id=3544&private=0
  • Attachment: wtf.jpg
    (Size: 137.63KB, Downloaded 272 times)
  • Attachment: wtf1.jpg
    (Size: 134.41KB, Downloaded 272 times)


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Uhh, Okay.. [message #265303 is a reply to message #265292] Mon, 11 June 2007 16:36 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
Messages: 939
Registered: April 2006
Karma: 0
Colonel
In RenX use UVW map and change the number of tiles for the grass.

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Uhh, Okay.. [message #265326 is a reply to message #265292] Mon, 11 June 2007 17:20 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Will that make the black surrounding me go away too?

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Uhh, Okay.. [message #265344 is a reply to message #265326] Mon, 11 June 2007 18:34 Go to previous messageGo to next message
Sn1per74* is currently offline  Sn1per74*
Messages: 939
Registered: April 2006
Karma: 0
Colonel
Just for the grass......

http://i4.photobucket.com/albums/y133/FMAROCKS/sniper74halosigsnipedontforgettogiv.png
Creator: AoBFrost
Re: Uhh, Okay.. [message #265346 is a reply to message #265344] Mon, 11 June 2007 18:38 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
Compute Vertex Solve with occlusion and it should work.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Uhh, Okay.. [message #265354 is a reply to message #265292] Mon, 11 June 2007 19:24 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Hmm, Thanks for the suggestions guys, I'll try 'em out now. Smile

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Mon, 11 June 2007 19:25]

Report message to a moderator

Re: Uhh, Okay.. [message #265436 is a reply to message #265292] Tue, 12 June 2007 05:10 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
Looks like you're not actually touching the ground. Make sure the lowest point of the map is at 0,0,0 in renx.

The blackness stuff i think it because you displayed pass 2 instead of pass 1 on the alpha blend. 'Display' pass 1.

For texture issue, decrease uvw tiling or increase the size of the mapping.
Re: Uhh, Okay.. [message #265616 is a reply to message #265292] Tue, 12 June 2007 13:54 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

I already fixed it.. I reduced the black-ness, But the grass looks huge, Tho that could just be the settings I used in the UVW settings.

Oh, I also got the water moving. :yay:

Just my sand trail didn't show.. I guess I have to remake the map. :<


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Uhh, Okay.. [message #265771 is a reply to message #265292] Tue, 12 June 2007 22:20 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma: 0
Commander
The reason why you ever saw the blackness is because in the W3d options you never selected VAlpha within the collision settings. Once you do that anything which has alpha blending will actually show up...

For UVW mapping i suggest you always wtick with a certain number for the entire map unlses you have things in the background which you dont plan on beeing visible at close range.
Best to use Uvw settings of 8x8x8 or 5x5x5, otherwise for stuff further away use 10- 50 sqaure.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Uhh, Okay.. [message #265773 is a reply to message #265292] Tue, 12 June 2007 22:34 Go to previous message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

Thanks for the tips Blazea58. Thumbs Up



Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Previous Topic: Disable Animations`?
Next Topic: AI spawners
Goto Forum:
  


Current Time: Sun Dec 22 12:37:25 MST 2024

Total time taken to generate the page: 0.00802 seconds