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Re: Normal maps screwing up? [message #264472 is a reply to message #264458] |
Sat, 09 June 2007 00:26 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Haha^
Ontopic I think you forgot to extract a file or something, maybe you should try installing the scripts with the shaders by using an installer so you don't have to worry about extracting all the right stuff.
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Re: Normal maps screwing up? [message #264473 is a reply to message #264458] |
Sat, 09 June 2007 00:26 |
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Make sure you are using the .fx files that came with the scripts.dll version you are using.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Normal maps screwing up? [message #264521 is a reply to message #264458] |
Sat, 09 June 2007 02:57 |
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Also, make sure you have the 2 normal map textures present in the right place. Looking at those screenshots, I can just make out parts of the "missing texture" Westwood logo where the normal maps should be.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Normal maps screwing up? [message #264783 is a reply to message #264458] |
Sat, 09 June 2007 22:57 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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They do with scripts 3.3x. That issue I'm seeing right there is the textures not being loaded and lighting being calculated off of the missing texture texture instead of the purplish normal maps.
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