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Renegade Resurrection goes beta! [message #263908] Thu, 07 June 2007 06:30 Go to next message
Yrr is currently offline  Yrr
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Colonel

Hello community!

After a long time of testing, extending and improving, Renegade Resurrection became quite stable and I am now willed to call it 'beta', what means that it can be used for testing on clients and public servers. Resurrection offers a variety of features, anti-cheating and bugfixes to Renegade servers and clients and is mostly compatible with Custom Scripts, SSGM, BRenBot, RenGuard and other Renegade software.

The modification is available for

If anyone needs a Linux RH7 version, please contact me.

Currently there are 7 servers online with Resurrection installed. The official Resurrection test server is 'Resurrection (www.icefinch.net) [BR,RR,SSGM]' at 213.133.97.60:4848. Use this server preferably for testing, because I'm running a debug version of the modification under the GNU Debugger there for immediate handling of crashes and other bugs.

Feel free to visit the preliminary Website of Renegade Resurrection now.


Greetings,
Marc aka Yrr


Re: Renegade Resurrection goes beta! [message #264091 is a reply to message #263908] Thu, 07 June 2007 19:33 Go to previous messageGo to next message
ST3ALTH is currently offline  ST3ALTH
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This basically can be used with current FDSs and work just like them?

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Re: Renegade Resurrection goes beta! [message #264566 is a reply to message #264091] Sat, 09 June 2007 07:24 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Nice job, this is very intriguing.

I have a question though: can you elaborate on what's meant by this:
"Base defenses will no longer shoot at enemy soldiers, as seen on Mesa."
Does this mean the Mesa AGT won't shooting Nod infantry in the cave? If so, what about tanks? Or am I misunderstanding it?

If that guess is correct, is it possible to disable that change?


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[Updated on: Sat, 09 June 2007 07:26]

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Re: Renegade Resurrection goes beta! [message #264577 is a reply to message #263908] Sat, 09 June 2007 08:06 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Sorry, that's an error in the features list. Base defense does still shoot at soldiers, but does not shoot at harvesters. Satisfied

Re: Renegade Resurrection goes beta! [message #264585 is a reply to message #264577] Sat, 09 June 2007 08:35 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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K, thanks for the info.

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Re: Renegade Resurrection goes beta! [message #264610 is a reply to message #264585] Sat, 09 June 2007 10:40 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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sorry, I can't edit that post for some reason ^

Is it possible to disable, as with some of the other features?


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Re: Renegade Resurrection goes beta! [message #264634 is a reply to message #263908] Sat, 09 June 2007 12:38 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Why should I make bugfixes configurable?

Re: Renegade Resurrection goes beta! [message #264636 is a reply to message #264634] Sat, 09 June 2007 13:13 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Is the AGT firing at the Nod harvester on Mesa a bug? It's plainly within the machineguns' line of sight...

You say it fires at other targets in the cave, right?


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Re: Renegade Resurrection goes beta! [message #264640 is a reply to message #264636] Sat, 09 June 2007 13:21 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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MaidenTy1 wrote on Sat, 09 June 2007 22:13

Is the AGT firing at the Nod harvester on Mesa a bug? It's plainly within the machineguns' line of sight...

I think so, looks like a map specific bug. You may start a discussion Razz

MaidenTy1 wrote on Sat, 09 June 2007 22:13

You say it fires at other targets in the cave, right?

Yes. Another solution is to change the harvester's path.


Re: Renegade Resurrection goes beta! [message #264652 is a reply to message #264640] Sat, 09 June 2007 14:09 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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If it fires at Nod infantry and tanks, what's the problem with it firing at the harvester for precisely the same reason?

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Re: Renegade Resurrection goes beta! [message #264663 is a reply to message #263908] Sat, 09 June 2007 14:33 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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The harvester cannot decide wether he drives into the AGT's fire or not.

Re: Renegade Resurrection goes beta! [message #264672 is a reply to message #264663] Sat, 09 June 2007 15:18 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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The AGT doesn't bother checking whether that's the case or not.

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Re: Renegade Resurrection goes beta! [message #264673 is a reply to message #264634] Sat, 09 June 2007 15:21 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Yrr wrote on Sat, 09 June 2007 21:38

Why should I make bugfixes configurable?

because it's not a bug imho, and you can even use it pretty well sometimes as nod. So I say that isn't a good change.


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Re: Renegade Resurrection goes beta! [message #264683 is a reply to message #263908] Sat, 09 June 2007 15:58 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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We'd ask the mapper whether it is a bug or not Very Happy

Re: Renegade Resurrection goes beta! [message #264694 is a reply to message #263908] Sat, 09 June 2007 17:16 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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We probably can't, but I can't imagine that noone would have found out at least when the patches came out. The points is that some people appear not to want that functionality, whether it's a bug or not.

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Re: Renegade Resurrection goes beta! [message #264697 is a reply to message #263908] Sat, 09 June 2007 17:35 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Yeah, and someone should have seen that the radio command icons don't work, but they ignored that, too.

Re: Renegade Resurrection goes beta! [message #264722 is a reply to message #263908] Sat, 09 June 2007 19:47 Go to previous messageGo to next message
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It IS a bug, there's no way it could possibly NOT be a bug. There is no way that it's balanced for one team to have base defense hit the harvester on its normal waypath and not the other.

I'm the bawss.
Re: Renegade Resurrection goes beta! [message #264773 is a reply to message #264722] Sat, 09 June 2007 22:24 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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How can it be a bug for a base defence to attack an enemy vehicle which it can clearly see?

If it should attack infantry and vehicles in the cave, it should attack the harvester... if it shouldn't attack the harvester, it shouldn't attack infantry and vehicles.

Mesa IS balanced, by the way, and removing this will tip that balance in Nod's favour.


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Re: Renegade Resurrection goes beta! [message #264832 is a reply to message #263908] Sun, 10 June 2007 02:05 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Actually, I think Spoony's right, Mesa is balanced, the Nod harvester isn't destroyed by the AGT's guns, whereas if the Ob could see the GDI harv, GDI would never get a harv back. Ever.


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Re: Renegade Resurrection goes beta! [message #264840 is a reply to message #263908] Sun, 10 June 2007 02:29 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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If the GDI harvester's waypath stays out of reach of the Obelisk, then the Nod harvester's path should stay out of the way of the AGT. Making the gun not fire at it is really a workaround when the real fix should be changing the waypaths of both harvester so they still go the same distance into the tunnel as each other but without getting into the path of base defense.

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Re: Renegade Resurrection goes beta! [message #264842 is a reply to message #264840] Sun, 10 June 2007 02:32 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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I'm really not sure a fix NEEDS making to something which isn't a problem and will make the map marginally less balanced with no actual improvement...

I'm sorry, I just don't see a benefit and I do see a detriment.


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Re: Renegade Resurrection goes beta! [message #264853 is a reply to message #263908] Sun, 10 June 2007 03:58 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Why do you think that it makes the map less balanced?

Re: Renegade Resurrection goes beta! [message #264886 is a reply to message #264853] Sun, 10 June 2007 06:59 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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nod has a massive advantage with arts on that map I did say.
Also, if this was not intended, then why didn't any mapmaker over at westwood noticed this. It is rather oblivous.


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Re: Renegade Resurrection goes beta! [message #264898 is a reply to message #264853] Sun, 10 June 2007 07:25 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Yrr wrote on Sun, 10 June 2007 05:58

Why do you think that it makes the map less balanced?

In Mesa's current state, the early-game harrassment dynamic is balanced between both sides. GDI has better infantry and easier assault on Nod's harvester; Nod's vital weapons are considerably cheaper.

Fixing the AGT "bug" will significantly decrease GDI's chances of killing the Nod harvester, so the game turns from fair to not fair - that's a negative, so please show me a positive which outweighs it.


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[Updated on: Sun, 10 June 2007 07:26]

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Re: Renegade Resurrection goes beta! [message #264903 is a reply to message #263908] Sun, 10 June 2007 07:53 Go to previous messageGo to previous message
sadukar09 is currently offline  sadukar09
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hope i dont get !noobed Very Happy but where do you put all the files into? do they just stay in that folder cuz im confused Dont Get It

Quote:

[19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS


Quote:

[22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.

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