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Re: Maybe a blue hell solution? [message #264146 is a reply to message #263849] Fri, 08 June 2007 02:46 Go to previous messageGo to previous message
StealthEye is currently offline  StealthEye
Messages: 2518
Registered: May 2006
Location: The Netherlands
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General (2 Stars)

The point of the boxes is that they are easy (relatively) to check collisions with. Mesh collisions are harder and require more cpu time.

The push/kill thing is interesting, I have little experiance with them, what do those settings actually do? Kill the other object when colliding / pushing the object away when colliding? Push actually works better than kill (in not getting blue hell that is)?

Viking, You don't even enter blue hell if you get killed in it, then you just respawn directly. It is a form of blue hell (the same bug probably) but it isn't seen as such.


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