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icon5.gif  Heighfield Problem in LE [message #263044] Mon, 04 June 2007 07:57 Go to next message
npadul30 is currently offline  npadul30
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So, I was trying to make a heightfield and the base material is L05_grass.tga and then the second material is, some sort of cliff texture, I applied the surface type in LE at the bottom. But, in Renegade when you shoot the ground it sounds like hitting something weird. Also when you walk across the ground or drive it sounds like the base material, grass. Dont Get It

"He who conquers the past commands the future, he who commands the past conquers the future."

Nod Artillary Master
Re: Heighfield Problem in LE [message #263045 is a reply to message #263044] Mon, 04 June 2007 08:14 Go to previous messageGo to next message
Recon is currently offline  Recon
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well if you made the base material grass on grass texture and make it go blending for a bit u still hear grass.
Re: Heighfield Problem in LE [message #263049 is a reply to message #263045] Mon, 04 June 2007 08:20 Go to previous messageGo to next message
npadul30 is currently offline  npadul30
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What do you mean it is grass with grass surface type, for the base. Then it is cliff texture with rock as surface type, as the second texture. It still is the same.

"He who conquers the past commands the future, he who commands the past conquers the future."

Nod Artillary Master
Re: Heighfield Problem in LE [message #263069 is a reply to message #263044] Mon, 04 June 2007 10:24 Go to previous messageGo to next message
Slave is currently offline  Slave
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Even when the blend is 99% made up out of rock and 1% out of grass, you will still have grass surface effects. That is, like Recon said, because grass is the base surface in your heightfield.

You just met one of the downsides of heightfield maps.
icon9.gif  Re: Heighfield Problem in LE [message #263268 is a reply to message #263069] Tue, 05 June 2007 06:35 Go to previous messageGo to next message
npadul30 is currently offline  npadul30
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So you can't do this even if you set the base as defalt the second texture you paint as grass, then the rock. If so this is lame, stupid LE Angry

"He who conquers the past commands the future, he who commands the past conquers the future."

Nod Artillary Master
Re: Heighfield Problem in LE [message #264137 is a reply to message #263044] Fri, 08 June 2007 01:41 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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The surface types in LE are bugged, and do not work correctly, you can only have one surface type on Hight-field maps, it has always been this way, and always will be.

-->
Re: Heighfield Problem in LE [message #264731 is a reply to message #263044] Sat, 09 June 2007 20:33 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
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Heightfield is shit. Another problem is you cannot do VIS so it will lag like shit on a full server.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Heighfield Problem in LE [message #265074 is a reply to message #263044] Sun, 10 June 2007 20:13 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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tib fields dont work if you vertex paint them 100%, another problem.
other annying problems
-the heightfields are square when you create them nomatter what the measurement settings
-the heightfield input measurements are x10
-they casue shadow problems
-you cant make tunnels
-you cant undo mistakes
-if you accidently modify something under some w3d work you're stuffed unless you saved only a sec before you did it
-cant rotate or apply the uvw in a rectangular shape
-cant make good water Angry
-bad waste of polys on large flat areas


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Heighfield Problem in LE [message #265205 is a reply to message #263044] Mon, 11 June 2007 10:35 Go to previous message
Slave is currently offline  Slave
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I still believe it's a pretty nice solution if you want to make a simple map fast without gmax knowledge. The functionality is put there for a reason; Making a simple map, in only a few clicks, with a relatively high fun factor.

w00t, oversized downhill stunt-racemap
http://zilver.demon.nl/@game/screenshots/heightfieldbig.jpg
Generating a map out of a bitmap image can be really fun, and is extremely easy to do.
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