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Re: Heighfield Problem in LE [message #264137 is a reply to message #263044] |
Fri, 08 June 2007 01:41 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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The surface types in LE are bugged, and do not work correctly, you can only have one surface type on Hight-field maps, it has always been this way, and always will be.
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Re: Heighfield Problem in LE [message #264731 is a reply to message #263044] |
Sat, 09 June 2007 20:33 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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Heightfield is shit. Another problem is you cannot do VIS so it will lag like shit on a full server.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: Heighfield Problem in LE [message #265074 is a reply to message #263044] |
Sun, 10 June 2007 20:13 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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tib fields dont work if you vertex paint them 100%, another problem.
other annying problems
-the heightfields are square when you create them nomatter what the measurement settings
-the heightfield input measurements are x10
-they casue shadow problems
-you cant make tunnels
-you cant undo mistakes
-if you accidently modify something under some w3d work you're stuffed unless you saved only a sec before you did it
-cant rotate or apply the uvw in a rectangular shape
-cant make good water
-bad waste of polys on large flat areas
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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