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always.dat [message #262939] Sun, 03 June 2007 19:51 Go to next message
_SSnipe_ is currently offline  _SSnipe_
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i was talking to someone about how to add these cool things to maps and add stuff like a helipad on cp2 maps he said jsut pick an object and change the model so i picked a large_Blocker and replaced it with the model name of the nod helipad he told me and it worked!!! so i went into this server and they had a raptor that said was a gdi soldier so he changed the model of that now im wondering where did he find a raptor model at? and whats ot called now if there inside the aslways.dat does anyone know the list of availabl models?

it whould be cool to find the name of that raptor model and use it in my mod Wink
Re: always.dat [message #262940 is a reply to message #262939] Sun, 03 June 2007 19:53 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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There's a bunch of hidden character models.

clown.w3d
trike.w3d
dino.w3d
withered.w3d
mrtickles.w3d
squidfreek.w3d

That's about it I think...
Re: always.dat [message #262942 is a reply to message #262939] Sun, 03 June 2007 20:01 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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ty!!!!!11 but does someone have like a list or somthing?
Re: always.dat [message #262944 is a reply to message #262939] Sun, 03 June 2007 20:32 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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I don't know if you're blind, but...
bluethen wrote:

clown.w3d
trike.w3d
dino.w3d
withered.w3d
mrtickles.w3d
squidfreek.w3d

That's about it I think...


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)

[Updated on: Sun, 03 June 2007 20:33]

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Re: always.dat [message #262945 is a reply to message #262939] Sun, 03 June 2007 20:33 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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i thought theres more? like animals or somthing XD
Re: always.dat [message #262946 is a reply to message #262939] Sun, 03 June 2007 20:42 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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There is a chicken.

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: always.dat [message #262948 is a reply to message #262939] Sun, 03 June 2007 20:50 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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anything just write the model down



ps how do i get them to work i replaced the techs model with one but nothing changed?
Re: always.dat [message #262955 is a reply to message #262946] Sun, 03 June 2007 22:38 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Alex wrote on Sun, 03 June 2007 21:42

There is a chicken.


Dan's chicken can lift a Mammoth Tank.


David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: always.dat [message #262959 is a reply to message #262939] Sun, 03 June 2007 23:15 Go to previous messageGo to next message
reborn is currently offline  reborn
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Download this tool and install it:
http://www.game-maps.net/index.php?action=file&id=334

Using this tool, open your always.dat, found in your renegade install. To make it easier list the files by type, then browse all the files ending in .w3d.

Some may look familiar, some may not. Try them out and see what the models are. There are allot of other characters in there, but the funky ones have already been mentioned.



Re: always.dat [message #262963 is a reply to message #262939] Sun, 03 June 2007 23:32 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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cool
Re: always.dat [message #263003 is a reply to message #262955] Mon, 04 June 2007 02:41 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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Dave Anderson wrote on Mon, 04 June 2007 00:38

Alex wrote on Sun, 03 June 2007 21:42

There is a chicken.


Dan's chicken can lift a Mammoth Tank.


What the hell? That radioactive spider got the chicken, too?!


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: always.dat [message #263104 is a reply to message #262940] Mon, 04 June 2007 13:41 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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bluethen wrote on Sun, 03 June 2007 21:53

There's a bunch of hidden character models.

clown.w3d
trike.w3d
dino.w3d
withered.w3d
mrtickles.w3d
squidfreek.w3d

That's about it I think...

Ok, those can be used as the file path to. Just put in dino.w3d or whatever in the filepath for the model, and it should work. There is a chicken. The file path for that is characters\chicken\c_chicken.w3d .

You can find the chicken at Object > Soldier > GDI > GDI_Sydney > CnC_Sydney > CnC_Chicken. Yes. Sydney is a chicken. That's about all the hidden character models I know of.
Re: always.dat [message #263127 is a reply to message #262939] Mon, 04 June 2007 14:49 Go to previous messageGo to next message
_SSnipe_ is currently offline  _SSnipe_
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ok so the first ones are blak paths just with the name and the second one (chicken is sydney) hmm i always thought she had chicken legs XD
Re: always.dat [message #263613 is a reply to message #263127] Wed, 06 June 2007 09:09 Go to previous message
npadul30 is currently offline  npadul30
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OMGwhat is the world (Renegade) coming to? Huh

"He who conquers the past commands the future, he who commands the past conquers the future."

Nod Artillary Master
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