A few questions here [message #262425] |
Fri, 01 June 2007 11:34 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
Karma: 0
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Well ill start off by saying, I am in the process of making a giant recon racing map that has been tested out so far with 6 people and they all loved it. There is plenty of scenery and so on. Well theres like 3 ramps along the track and I wanted to put the general lee dixie horn from the dukes of hazzards on the recon/buggy. How would I go about setting it so it plays the sound when you fire your weapon.
Second question is, I added a huge playlist of 16 songs which totals out at liek 60 minutes of random songs until it repeats itself. But you can barely hear it when you spawn. And you cant even hear it when ur in a recon or a buggy. I have the sound settings drop off at 900 and max volume at 900 (map is 800x800) and the volume up to 100. I also have the settings of the sound setup high as I can but dont know what all I need to do. I was told to use the program I use to compile the music together and max the volume out.
So I went back and did this and it was at about 60% volume (using windows movie maker for it) and I put the volume up to 100% still nothing. I would really apperciate some insite from some of you guys as to wat to do. I know its possible to make it louder seeing as the map nightclub was louder than crap. Thanks in advance.
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Re: A few questions here [message #262455 is a reply to message #262425] |
Fri, 01 June 2007 13:05 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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How do u play it for each player as u said? I dont think I want to do the cintimatic way . Also I tried out the sound that plays when u fire ur weapon instead of shooting and the whole renegade screen just freezes once I spawn so I think I screwed it up
[Updated on: Fri, 01 June 2007 13:30] Report message to a moderator
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Re: A few questions here [message #262659 is a reply to message #262425] |
Sat, 02 June 2007 12:44 |
Brandon
Messages: 282 Registered: August 2006 Location: United States
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About the Random Teleporting I don't think it'll work but the location would be your X, Y, Z coordinates and the ID would be the ID number of your Daves Arrow (when using teleport scripts sometimes they fail to teleport to the right location and teleport you to the center of the map instead, this is why using a Daves Arrow comes in handy; you use the ID and location of the Daves Arrow). I tried doing this server side awhile back but when I asked Jonwil for help he said it wouldn't work (all I wanted to do was have it to where people would pass through a script zone and get randomly teleported). So you might have to resort to something else. Good luck though!
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