Preset? [message #261586] |
Mon, 28 May 2007 19:17 |
|
jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
|
General (3 Stars) |
|
|
in a cinematic I'm looking for the preset of:
XG_HD_Harness
It's in the transport drop cinematic that come with SSAOW. Hope someone can help.
|
|
|
|
|
Re: Preset? [message #261591 is a reply to message #261586] |
Mon, 28 May 2007 19:36 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
GameObject *harnessthing = Commands->Create_Object_At_Bone(obj,"Invisible_Object");
Commands->Set_Model(harnessthing, "XG_HD_Harness");
Commands->Attach_To_Object_Bone(harnessthing, obj, "bone part");
Or just mod a preset under the physics tab so that it reads for that model name insteal of a barrel or something, then the barrel preset will actually use the harness instead. Would require a custom objects file on the server that way, but meh.
I think "Commands->Set_Model" is your best bet =]
[Updated on: Mon, 28 May 2007 19:37] Report message to a moderator
|
|
|
|
Re: Preset? [message #261595 is a reply to message #261586] |
Mon, 28 May 2007 19:57 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
Try "rotor01" for the apache, "seat0" for the GDI chin00k, "seat1" for the Nod chin00k.
I can't remember where to look for there bone names, I has a look inside ssaow for these ones. It isn;t in bones.ini, thats for the soldiers it would seem. Although if you open the always.dat there is bound to be an .ini file in there with the bone names for the vehichles.
If you succeed in creating a "carryall" then I wanna see the code =] (if that's what you're doing, which i assume it is).
|
|
|
|
Re: Preset? [message #261635 is a reply to message #261586] |
Tue, 29 May 2007 03:59 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
I would attach it to the bone of the chin00k and then just adjust the float on the z axis.
|
|
|
|
|
|
Re: Preset? [message #263204 is a reply to message #261586] |
Tue, 05 June 2007 00:31 |
|
Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
|
Colonel |
|
|
The problem with that is the carried vehicle has no physics and will go through the ground and other objects.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
|
|
|
|
Re: Preset? [message #263209 is a reply to message #261586] |
Tue, 05 June 2007 00:41 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
|
General (5 Stars) |
|
|
If your still looking for the bone names try loading the .w3d model using the WDump program in the ren public tools, you should be able to get the mesh names and bone names from there.
|
|
|