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Preset? [message #261586] Mon, 28 May 2007 19:17 Go to next message
jnz is currently offline  jnz
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in a cinematic I'm looking for the preset of:

XG_HD_Harness

It's in the transport drop cinematic that come with SSAOW. Hope someone can help.
Re: Preset? [message #261589 is a reply to message #261586] Mon, 28 May 2007 19:24 Go to previous messageGo to next message
reborn is currently offline  reborn
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http://www.mp-gaming.com/reborn/screenies/gm.gif

This thing?

I don't think it has it's own preset in level edit, it's just a .w3d model. What is it you want to do to it?



[Updated on: Mon, 28 May 2007 19:25]

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Re: Preset? [message #261590 is a reply to message #261586] Mon, 28 May 2007 19:30 Go to previous messageGo to next message
jnz is currently offline  jnz
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attach it to a helicopter.

Hmm, nvm. I have the w3d, thanks. Does it have any bones? at the top and bottom?

[Updated on: Mon, 28 May 2007 19:35]

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Re: Preset? [message #261591 is a reply to message #261586] Mon, 28 May 2007 19:36 Go to previous messageGo to next message
reborn is currently offline  reborn
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GameObject *harnessthing = Commands->Create_Object_At_Bone(obj,"Invisible_Object");
Commands->Set_Model(harnessthing, "XG_HD_Harness");
Commands->Attach_To_Object_Bone(harnessthing, obj, "bone part");

Or just mod a preset under the physics tab so that it reads for that model name insteal of a barrel or something, then the barrel preset will actually use the harness instead. Would require a custom objects file on the server that way, but meh.


I think "Commands->Set_Model" is your best bet =]



[Updated on: Mon, 28 May 2007 19:37]

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Re: Preset? [message #261594 is a reply to message #261586] Mon, 28 May 2007 19:41 Go to previous messageGo to next message
jnz is currently offline  jnz
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Yes, done that it works Very Happy.

But what about bones, does it have any bones? if so, what are they?
Re: Preset? [message #261595 is a reply to message #261586] Mon, 28 May 2007 19:57 Go to previous messageGo to next message
reborn is currently offline  reborn
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Try "rotor01" for the apache, "seat0" for the GDI chin00k, "seat1" for the Nod chin00k.
I can't remember where to look for there bone names, I has a look inside ssaow for these ones. It isn;t in bones.ini, thats for the soldiers it would seem. Although if you open the always.dat there is bound to be an .ini file in there with the bone names for the vehichles.

If you succeed in creating a "carryall" then I wanna see the code =] (if that's what you're doing, which i assume it is).



Re: Preset? [message #261596 is a reply to message #261586] Mon, 28 May 2007 19:59 Go to previous messageGo to next message
jnz is currently offline  jnz
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yeah it is, although, i'm not looking for bones for the heli. Its for the harness.
Re: Preset? [message #261635 is a reply to message #261586] Tue, 29 May 2007 03:59 Go to previous messageGo to next message
reborn is currently offline  reborn
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I would attach it to the bone of the chin00k and then just adjust the float on the z axis.


Re: Preset? [message #261663 is a reply to message #261635] Tue, 29 May 2007 06:10 Go to previous messageGo to next message
jnz is currently offline  jnz
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Reborn wrote on Tue, 29 May 2007 11:59

I would attach it to the bone of the chin00k and then just adjust the float on the z axis.


Not possible, well, when i tried setting the position lower it just didn't do anything.
Re: Preset? [message #261668 is a reply to message #261663] Tue, 29 May 2007 06:29 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The harness is not a preset, it is only a .w3d file. If it does have any bones, you could find them by looking at cinematic files, and if the helicopter is carrying a vehicle you could see what bone the vehicle is attached to (I am fairly sure the vehicle is attached to the helicopter itself, but I could be wrong).

Re: Preset? [message #261840 is a reply to message #261586] Tue, 29 May 2007 19:06 Go to previous messageGo to next message
jnz is currently offline  jnz
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Looked at cinematic files couldn't really find anything.

http://www.dansprojects.com/transport.png

Cool
Re: Preset? [message #263204 is a reply to message #261586] Tue, 05 June 2007 00:31 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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The problem with that is the carried vehicle has no physics and will go through the ground and other objects.

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Re: Preset? [message #263206 is a reply to message #261586] Tue, 05 June 2007 00:33 Go to previous messageGo to next message
jnz is currently offline  jnz
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I know, and it's something I'm working on.
Re: Preset? [message #263209 is a reply to message #261586] Tue, 05 June 2007 00:41 Go to previous message
danpaul88 is currently offline  danpaul88
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If your still looking for the bone names try loading the .w3d model using the WDump program in the ren public tools, you should be able to get the mesh names and bone names from there.

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