pkg --> mix I am still having problems, [message #300] |
Thu, 27 February 2003 21:13 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I am still having problems with my conversion, where is the best tutorial located?
(ohhh, my first Neo-Renegade Public Forum post)
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pkg --> mix I am still having problems, [message #301] |
Thu, 27 February 2003 21:21 |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Colonel |
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i've been trying to figure this out as well, I think theres a setting you have to enable in Leveledit but i'm not sure
Alex "Griever92" Bracken
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This is all it takes [message #912] |
Fri, 28 February 2003 22:31 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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If you made any changes to any of the presets, and are using these changes in your map, you need to do it with a Temp. and then after loading your map, minimize level edit and go to the directory where your map is stored. Usually C:\Program Files\RenegadePublicTools\LevelEdit\YOUR MAPS
and remove the following directories; Always, Characters, Presets, then make sure that the only map in your levels directory is the map you’re currently working on.
after doing all that, go back to your level edit, and maximize it, and click on "file" Then "Export mod package"
Here is where you need to pay attention. Put the (") quote then the C&C_NAME_OF_YOUR_MAP.MIX and then end it all with closed (") and click save.
Hope this helps. Let me know if you need more help.
[Updated on: Sun, 04 May 2003 23:25] Report message to a moderator
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pkg --> mix I am still having problems, [message #1837] |
Sun, 02 March 2003 20:59 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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One other thing, the name of your map.mix must be the same as the file you open in your level edit. so rename the file to the name you want it to end up being , before you open it in leveledit.
maybe this will help.
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pkg --> mix I am still having problems, [message #2545] |
Tue, 04 March 2003 11:04 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I have done all these things, but I still have the same problem. The map loads in Renegade, i spawn in the building, walk outside and there isn't one, the terrain does not show, and is not there phisicaly. But it works perfictly as a pkg. What I am doing now is deleting the terrain from the terrain file leaving only the proxies, and adding the actual terrain as a tile, to see if it works that way.
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pkg --> mix I am still having problems, [message #2579] |
Tue, 04 March 2003 11:39 |
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Deafwasp
Messages: 555 Registered: February 2003
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Colonel |
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I had same problem, just do this.
Start a new mod file in Commando, finish your map settings and save your file. Open up windows explorer and find that new folder, delete all the foldrs in it except Scripts, Levels, and EditorCache. Then go back to commando, and go file> export and type in "your map.mix" (write in in the quotes"" also)
then continue, should be it.
If you still have problems, I have another solution.
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pkg --> mix I am still having problems, [message #2589] |
Tue, 04 March 2003 11:51 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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Ok, if what I am doing doesn't work I will try that. I have so many temps that it would take quite a while to do that, unless I can import/export the temps from one to the other. Hey, is to many temps the problem?
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pkg --> mix I am still having problems, [message #2615] |
Tue, 04 March 2003 12:25 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Recruit |
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Cpo64 | I have so many temps that it would take quite a while to do that, unless I can import/export the temps from one to the other.
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In the presets folder, the file temps20.ddb contains all your temp presets. If you copy that file to another map's presets folder it will put in all your temp presets.
If the new map already has temp presets, this method will overwrite them, so only do this if you don't need the settings being overwritten.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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pkg --> mix I am still having problems, [message #3150] |
Wed, 05 March 2003 22:46 |
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Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
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General (1 Star) |
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I got it to work my way, by removing the ground and building exteriors from the "Terrain" w3d, leaving only the proxies, and adding the ground as a tile, it works now, 99%. Only problem I have now is the weapon spawn does not work, I will make my own spawn and see if that works. I should have pics and a release soon, but no promises.
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