Script Part 2 [message #260005] |
Mon, 21 May 2007 17:30 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
Karma: 0
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General (4 Stars) |
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ok umm i need someone to help me make a script for my CTF please
here are the details
-engies on both sides get dropped off and go around base repairing teammates
-if they died they will drop off more
-they dont repair enemeys
-they dont stand and one spot getting killed over and over
see i dont know ANYTHING about scripts thats why im asking if someone here can help me make this script
idk if u guys add it to the objects.ddb file or another file idk but please can someone help me?
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Re: Script Part 2 [message #260135 is a reply to message #260005] |
Tue, 22 May 2007 11:37 |
_SSnipe_
Messages: 4121 Registered: May 2007 Location: Riverside Southern Califo...
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General (4 Stars) |
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no man i said something about is it possible on one tread and now making this one to get the full info of how to make it but im almost done this is like the most important part i need help with
[Updated on: Tue, 22 May 2007 11:38] Report message to a moderator
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Re: Script Part 2 [message #260142 is a reply to message #260005] |
Tue, 22 May 2007 12:02 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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I don't think its possible for AI to repair a building.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Script Part 2 [message #260206 is a reply to message #260186] |
Tue, 22 May 2007 16:43 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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crazfulla wrote on Tue, 22 May 2007 18:56 | Is it possible for you to post all your 'questions' in one thread?
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Yes, or go read up some tutorials on http://www.renhelp.net and
try something, you learn this stuff best by trial and error.
Anyhow, read this through and you should be able to do just that
what you want for the engineers stuff:
Download these txt files and place them in the server\data folder
http://www.game-maps.net/zunnie/ren/cinematics/gdi_engineer_drop_goto_players.tx t
http://www.game-maps.net/zunnie/ren/cinematics/nod_engineer_drop_goto_players.tx t
the only way with existing scripts i believe would be attaching
M03_Goto_Star to the engi's but they will go after all "Stars" or
all "Players" in other words within range.
Create a dave arrow on map, note the ID, we'll call this the "GDIdropoffarrow"
Attach script: JFW_Custom_Play_Cinematic
Message=1000
ScriptName=gdi_engineer_drop_goto_players.txt
Location=xyz location where to drop the bots in gdi base
Facing=0.000
Create another dave arrow on map, note the ID, we'll call this the "NODdropoffarrow"
Attach script: JFW_Custom_Play_Cinematic
Message=1000
ScriptName=nod_engineer_drop_goto_players.txt
Location=xyz location where to drop the bots in nod base
Facing=0.000
Create yet another dave arrow that will "count" messages, double click on this arrow
and change the ID to 100100, we will call this the "CountArrow"
Attach script to countarrow: JFW_Custom_Multiple_Send_Custom with these options:
ReceiveMessage=1500
ReceeiveCount=3
SendMessage=1000
SendParam=1
SendID=<ID of GDIdropoffarrow>
Attach the same script to countarrow again: JFW_Custom_Multiple_Send_Custom this time with these options:
ReceiveMessage=1600
ReceeiveCount=3
SendMessage=1000
SendParam=1
SendID=<ID of NODdropoffarrow>
If you do the above correct, when either team's engineers all three die, a message will be sent
to the count-arrow and a dropoff cinematic will dropoff new engineers at the location your speicified.
Good luck!
[Updated on: Tue, 22 May 2007 17:05] Report message to a moderator
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Re: Script Part 2 [message #260228 is a reply to message #260005] |
Tue, 22 May 2007 18:06 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
Karma: 0
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General (2 Stars) |
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Oh one more thing i forgot to tell you.
You have to "mod" the CnC_GDI_Engineer_0 and CnC_Nod_Engineer_0
and under settings enable "Innate Behaviour" (or something along
those lines it is called).
Set agressiveness to 100.000 or something with a TakeCoverProbability
of 0.000
Also may want to set weaponerror to 20.000 or so, so they don't miss
that much...
[Updated on: Tue, 22 May 2007 18:06] Report message to a moderator
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