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Building + Flame Tank = Trouble [message #257161] Thu, 03 May 2007 18:19 Go to next message
Genesis is currently offline  Genesis
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Registered: April 2007
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I'm having a hard time dealing with an anomaly with my new structure. I can place it into my maps, give it the correct name and even damage it perfectly fine with conventional weapons. Unfortunately, bad things happen when you attack the structure with a flame based weapon.

For some reason its extremely flammable and burns like paper. A flamethrower infantry would have little trouble burning it to the ground in a matter of minutes, which is more than a little disturbing given its high defense.

Building has CNCStructureHeavy as both its skin and "shield" type. It has 1000 hit points on the skin. Does anyone know what might be the cause of this problem?

Edit: My bad for not checking the search results more thoroughly. Problem has now been remedied.

[Updated on: Thu, 03 May 2007 18:28]

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Re: Building + Flame Tank = Trouble [message #257165 is a reply to message #257161] Thu, 03 May 2007 19:22 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Registered: September 2003
Location: Netherlands
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General (2 Stars)

Extract armor.ini from always.dat and place it in leveledit\moddir\always\ini

Load your map, save it again and then see if it still happens.
Im not entirely sure but i think i read a while ago it had to do
with westwood forgetting to update the armor.ini file for leveledit.


Could also be another ini file, ammotypes or whatever.. not sure anymore :S


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[Updated on: Thu, 03 May 2007 19:23]

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Re: Building + Flame Tank = Trouble [message #257342 is a reply to message #257161] Fri, 04 May 2007 16:31 Go to previous messageGo to next message
Zion is currently offline  Zion
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Registered: April 2006
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General (2 Stars)
Try the fidelling with the building skins too, that may help.
Re: Building + Flame Tank = Trouble [message #257431 is a reply to message #257161] Sat, 05 May 2007 12:40 Go to previous message
YSLMuffins is currently offline  YSLMuffins
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By default, I believe structures only had "health"--no "shield" health. Otherwise they'd give off insane amounts of points.

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