APC Exit location...VERY URGENT! [message #256773] |
Wed, 02 May 2007 07:49 |
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Crusader
Messages: 319 Registered: February 2007
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Here's my problem: I want expert advice on the exact nature of exiting an APC.
-Which side of the APC do I get off when I exit it?
-Is it the same side I get on the vehicle?
I want to know this for both the Nod and GDI APC's. I am fed up with trying to figure out/keep guessing which direction I will exit an APC.
-Is there an algorithm for this? Is so, I really would like to know it.
Yesterday, I played highly successful 3 VS 3 games and I beaconed the Ped and won and blah, blah, and blah... But then on the Under map, I tried the same thing 2 times (I was Nod) but got killed by the AGT when I wrongly estimated where I would exit. I was gonna run into the Barracks but my Engi exited the APC near the AGT! It was a pathetic diappointment. But I know it can be done and I have done it several times before...but I got lucky with a proper exit.
And this is getting on my nerves!
I am going to do some more testing today in Multiplayer Practice today evening and see how exiting an APC works. I really want to know this. The thing is that it seems to be very random...for eample, if I exit near the GDI base entrance in Under, I pop out near the front of the APC! Weird!
I found another thread here that address the same issue but it's full of loose ends and inconclusive answers:
http://www.renegadeforums.com/index.php?t=msg&goto=-966212&rid=22347& ;amp ;amp ;amp ;amp ;amp ;amp ;srch=exiting+APC#msg_-966212
I hope I get more definitive answers on this one.
So, please help me, folks!
[Updated on: Wed, 02 May 2007 08:00] Report message to a moderator
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Re: APC Exit location...VERY URGENT! [message #256778 is a reply to message #256773] |
Wed, 02 May 2007 08:15 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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IronBalls wrote on Wed, 02 May 2007 09:49 | Here's my problem: I want expert advice on the exact nature of exiting an APC.
-Which side of the APC do I get off when I exit it?
-Is it the same side I get on the vehicle?
I want to know this for both the Nod and GDI APC's. I am fed up with trying to figure out/keep guessing which direction I will exit an APC.
-Is there an algorithm for this? Is so, I really would like to know it.
Yesterday, I played highly successful 3 VS 3 games and I beaconed the Ped and won and blah, blah, and blah... But then on the Under map, I tried the same thing 2 times (I was Nod) but got killed by the AGT when I wrongly estimated where I would exit. I was gonna run into the Barracks but my Engi exited the APC near the AGT! It was a pathetic diappointment. But I know it can be done and I have done it several times before...but I got lucky with a proper exit.
And this is getting on my nerves!
I am going to do some more testing today in Multiplayer Practice today evening and see how exiting an APC works. I really want to know this. The thing is that it seems to be very random...for eample, if I exit near the GDI base entrance in Under, I pop out near the front of the APC! Weird!
I found another thread here that address the same issue but it's full of loose ends and inconclusive answers:
http://www.renegadeforums.com/index.php?t=msg&goto=-966212&rid=22347& ;amp ;amp ;amp ;amp ;amp ;amp ;amp ;srch=exiting+APC#msg_-966212
I hope I get more definitive answers on this one.
So, please help me, folks!
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There's your problem, it's pretty much impossible to get into the barracks with just a engee on Under.
To really answer your question, generally left back side. But isn't always depending on how close apc is to wall/obstacle/sometimes it's just weird
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: APC Exit location...VERY URGENT! [message #256811 is a reply to message #256802] |
Wed, 02 May 2007 12:03 |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
Karma: 0
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Was there not a glitch/problem that was unable to be fixed whereby GDI would exit from the rear of the APC as is normally the case. However when it came to NOD, they would exit to the rear/left side of the APC as opposed to the rear?
I use this tactic and it appears to work. Wether its a glitch or intentional to make the vehicles different, I am unsure.
Hopefully this may resolve your question.
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Re: APC Exit location...VERY URGENT! [message #256822 is a reply to message #256773] |
Wed, 02 May 2007 13:43 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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You get out from the Nod APC at the back unless there's something in the way that keeps you from getting out there. You get out from the GDI APC at the front unless there's something that keeps you from getting out there too.
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Re: APC Exit location...VERY URGENT! [message #256921 is a reply to message #256822] |
Thu, 03 May 2007 01:08 |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
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Colonel |
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Once again it appears that everyone exits at random.
I tried it last night, the exact way I described it and the exit worked like that for me everytime. No deviation whatsoever, then again when I leave enough space between the door and myself, I fully expected the players to enter into the building with no hiccups.
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Re: APC Exit location...VERY URGENT! [message #256984 is a reply to message #256773] |
Thu, 03 May 2007 08:22 |
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AoBfrost
Messages: 1248 Registered: March 2007
Karma: 0
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General (1 Star) |
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I'm not 100% sure, but it depends on where/which side you sit, my routin is to just get behind a building complely before exiting, like the powerplant on hourglass as nod, get out after your 100% behind pp and gaurd tower stops shooting. One thing people hate is because of mesa, people on nod try rushing pp with agt still alive, then agt kills everyone but the driver because he gets out and makes it in, the thing is, rush gaurd tower then, usually pulling all the way up to it stops it from shooting at anyone when they exit.
Scrin wrote on Fri, 05 October 2007 12:19 | ''whoa im the photoshop''
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KANE LIVES!!!
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Re: APC Exit location...VERY URGENT! [message #257010 is a reply to message #256984] |
Thu, 03 May 2007 10:16 |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
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If the APCs final stopping place is done properly, your team can deploy straight into the building, with no messing about.
Thats what the originator of the thread is asking about. Not about being near or around the building.
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Re: APC Exit location...VERY URGENT! [message #257451 is a reply to message #257010] |
Sat, 05 May 2007 14:37 |
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Crusader
Messages: 319 Registered: February 2007
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Ok...I tested the APC's extensively and came to some definitive conclusions. It also proved what Caveman, Ralphzehunter, RTsa, and many others said.
Instead of me writing it all down, I got some screenshots and arranged them. So here it is:
Default exit is the normal/programmed exit. Secondary exit is when the default exit is blocked. NOTE: The SS was taken immediately after exit.
But this was done in Multiplayer Practice in CnC_Under. And I was the only one doing it so I am the driver/gunner. I entered the APC's from every direction possible and the results were the same.
I am not sure if this will happen on other maps (it should) and also I am not sure if this will be the result for passengers. But anyway this kinda helps me.
I also used this information against the GDI base and it worked like SWEET! I went right in to the Barracks. Of course, I had to drive backwards!
PS: I am still doing more testing with the GDI APC and have to test more with obstacles for both APC's... and so I will post any new findings later.
[Updated on: Sat, 05 May 2007 14:56] Report message to a moderator
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Re: APC Exit location...VERY URGENT! [message #259772 is a reply to message #259696] |
Sun, 20 May 2007 17:37 |
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Starbuzz
Messages: 2500 Registered: May 2007
Karma: 2
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General (2 Stars) |
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FrAM wrote on Sun, 20 May 2007 10:02 |
Uberfahr wrote on Sun, 20 May 2007 11:40 | nice screenshots. Indeed, driving backwards with the Nod APC is really important especially when a GDI APC tries to follow you. Otherwise the engies jump out just in front of the GDI APC (boink, boink, boink!). Also you can automatically block enemies that way. With GDI APC its the other way round.
That means (of course) that vehicles dont change the default exit like buildings or walls do.
btw, is there a way to block ALL three exits? Maybe hummer in AGT or maybe vehicle wrecks on every side of a vehicle
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When hiding gdi vehicles from shells... i have found a few times thta all exits are blocked, in this case u are unable to exit vehicle and must just reverse out a bit to exit.
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True (confirmed)...if all exits are blocked, you are stuck.
[Updated on: Sun, 20 May 2007 17:38] Report message to a moderator
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Re: APC Exit location...VERY URGENT! [message #279097 is a reply to message #279095] |
Tue, 14 August 2007 16:26 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
Karma: 0
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General (2 Stars) |
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scarabguy wrote on Tue, 14 August 2007 18:22 | Eyebugu claims that once he was caught between some shells and a living apc and he managed to get trapped... so anything will block those exits. and if all are blocked, drice out or commit suiside
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Omg why bump a 3 month old thread...
Post count +1
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