custom animation question [message #256160] |
Fri, 27 April 2007 16:49 |
|
GrayWolf
Messages: 214 Registered: March 2006
Karma: 0
|
Recruit |
|
|
I made a character and I want him to have custom animations. I know how to pretty much do everything but I have no idea how to see how many frames are in the default animation and what is going on during what frame. I tried importing them into w3d viewer but It just shows some textures and never shows the animations or number of frames.
Some of my renegade stuff.
|
|
|
|
|
|
Re: custom animation question [message #256252 is a reply to message #256160] |
Sat, 28 April 2007 12:58 |
|
GrayWolf
Messages: 214 Registered: March 2006
Karma: 0
|
Recruit |
|
|
Ok but I have a question... every time I export my animations and skeleton and character he still uses the same old skeleton and same old animations.
when i exported it i pointed it to my skeleton.
I pointed all the animations at my skeleton
I named my skeleton S_R_human
I named my animations h_r_****
I named the character S_R_monster
what am i doing wrong
Some of my renegade stuff.
|
|
|
Re: custom animation question [message #256281 is a reply to message #256160] |
Sat, 28 April 2007 16:30 |
|
danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
|
General (5 Stars) |
|
|
Are you using the "export using skeleton" option, and selecting your custom skeleton? Also remember that S_R_SKELETON must be exported using the skeleton export mode.
I know it works because I did the same thing before for one of my models. It's a real PITA to get it working properly though >.<
EDIT: Check out the Global Settings->HUMAN_ANIM_OVERRIDE section of Level Edit, you might need to setup some of the animations in there and link it to the infantry's preset (third(?) last option in the settings tab on the infantry preset)
[Updated on: Sat, 28 April 2007 16:33] Report message to a moderator
|
|
|
|