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Re: Important scripts.dll 3.2.2 news [message #255922 is a reply to message #255897] Thu, 26 April 2007 10:44 Go to previous messageGo to previous message
mvrtech is currently offline  mvrtech
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Registered: March 2007
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XSilent0X wrote on Thu, 26 April 2007 11:51

Du solltest den shader so benennen wie die textur im material editor benannt ist. Wenn im material editor die textur "XYZ" heisst sollte der shader name auch so heissen, ansonsten funzt das nicht.


Huh?


I has a cheezeburger
 
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