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Re: Important scripts.dll 3.2.2 news [message #255897 is a reply to message #255523] Thu, 26 April 2007 08:51 Go to previous messageGo to previous message
XSilent0X is currently offline  XSilent0X
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Registered: January 2005
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Du solltest den shader so benennen wie die textur im material editor benannt ist. Wenn im material editor die textur "XYZ" heisst sollte der shader name auch so heissen, ansonsten funzt das nicht.

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