Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Important scripts.dll 3.2.2 news
Important scripts.dll 3.2.2 news [message #255523] Tue, 24 April 2007 16:50 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

As of scripts.dll 3.2.2, the scripts.dll/bhs.dll will no longer run on Windows 98 or Windows ME. This allows the use of certain features not found on those operating systems which help make the code better.

Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Important scripts.dll 3.2.2 news [message #255588 is a reply to message #255523] Wed, 25 April 2007 00:39 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
Messages: 3804
Registered: February 2006
Location: England
Karma: 0
General (3 Stars)

*sits quite happily on his XP powered machine*

An idea on how much longer till release?


Renguard is a wonderful initiative
Toggle Spoiler
Re: Important scripts.dll 3.2.2 news [message #255610 is a reply to message #255523] Wed, 25 April 2007 04:41 Go to previous messageGo to next message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma: 0
General (1 Star)
Moderator/Captain

It's a good time for everyone to update to a newer OS Thumbs Up Big Grin

When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
Re: Important scripts.dll 3.2.2 news [message #255611 is a reply to message #255523] Wed, 25 April 2007 04:48 Go to previous messageGo to next message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma: 0
Colonel

But I wanna keep my Windows 3.1 Huh

@John: What are the features you are talking about?


Re: Important scripts.dll 3.2.2 news [message #255817 is a reply to message #255523] Thu, 26 April 2007 02:02 Go to previous messageGo to next message
Crow3333 is currently offline  Crow3333
Messages: 26
Registered: March 2007
Location: Germany
Karma: 0
Recruit

I asked this before, but nobody didn´t help in the other topic:

I´ve got a problem, everytime I try to use the normalmapshaders the models gets black. What exactly must I do to get it to work? I renamed the texture on the model (its a character) to c_ag_gdi_mg then I exportet everything, made a normal map with the name c_ag_gdi_mg_n.tga and put it in the datafolder like the other files. Then I edited the shaders.sdb and made a new shader with the texture file "c_ag_gdi_mg_n.tga" in the normalmap slot. The other settings were left to the default. The mammoth and Ftank shaders are working fine, but i can´t get my files to work.

Can someone help?

Re: Important scripts.dll 3.2.2 news [message #255897 is a reply to message #255523] Thu, 26 April 2007 08:51 Go to previous messageGo to next message
XSilent0X is currently offline  XSilent0X
Messages: 21
Registered: January 2005
Karma: 0
Recruit

Du solltest den shader so benennen wie die textur im material editor benannt ist. Wenn im material editor die textur "XYZ" heisst sollte der shader name auch so heissen, ansonsten funzt das nicht.

http://img144.imageshack.us/img144/2801/userbarbj0.png
Re: Important scripts.dll 3.2.2 news [message #255922 is a reply to message #255897] Thu, 26 April 2007 10:44 Go to previous messageGo to next message
mvrtech is currently offline  mvrtech
Messages: 81
Registered: March 2007
Location: UK
Karma: 0
Recruit
XSilent0X wrote on Thu, 26 April 2007 11:51

Du solltest den shader so benennen wie die textur im material editor benannt ist. Wenn im material editor die textur "XYZ" heisst sollte der shader name auch so heissen, ansonsten funzt das nicht.


Huh?


I has a cheezeburger
Re: Important scripts.dll 3.2.2 news [message #255923 is a reply to message #255922] Thu, 26 April 2007 10:46 Go to previous messageGo to next message
Yrr is currently offline  Yrr
Messages: 556
Registered: October 2006
Location: Germany
Karma: 0
Colonel

mvrtech wrote on Thu, 26 April 2007 19:44

XSilent0X wrote on Thu, 26 April 2007 11:51

Du solltest den shader so benennen wie die textur im material editor benannt ist. Wenn im material editor die textur "XYZ" heisst sollte der shader name auch so heissen, ansonsten funzt das nicht.


Huh?


The reply was not for you Big Grin


Re: Important scripts.dll 3.2.2 news [message #255924 is a reply to message #255922] Thu, 26 April 2007 10:48 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3811
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Well it does not affect me, but I do feel sad for people with older computers, but there are not that many playing Renegade on 95, 98 any way (plus Renhalo lost all support ability of those operating systems a long time ago).

Re: Important scripts.dll 3.2.2 news [message #256001 is a reply to message #255817] Thu, 26 April 2007 15:51 Go to previous message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Crow3333 wrote on Thu, 26 April 2007 04:02

I asked this before, but nobody didn´t help in the other topic:

I´ve got a problem, everytime I try to use the normalmapshaders the models gets black. What exactly must I do to get it to work? I renamed the texture on the model (its a character) to c_ag_gdi_mg then I exportet everything, made a normal map with the name c_ag_gdi_mg_n.tga and put it in the datafolder like the other files. Then I edited the shaders.sdb and made a new shader with the texture file "c_ag_gdi_mg_n.tga" in the normalmap slot. The other settings were left to the default. The mammoth and Ftank shaders are working fine, but i can´t get my files to work.

Can someone help?





To anybody else experiencing this, the defaults are WRONG, do not use them. Copy the settings from the example shaders.sdb for now until 3.2.2 is released.
Previous Topic: post your ground textures.
Next Topic: Sound Replacement Request
Goto Forum:
  


Current Time: Fri Nov 29 11:23:56 MST 2024

Total time taken to generate the page: 0.01500 seconds