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Re: GMAX to MAX9 [message #253000 is a reply to message #252999] |
Fri, 06 April 2007 10:46 |
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Im not sure about the link, but you can use RenX to export it to W3D then import it with the W3D importer that I beleive sloth made.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: GMAX to MAX9 [message #253005 is a reply to message #253000] |
Fri, 06 April 2007 11:08 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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I guess there is a doom exporter that could work, but you have to select each mesh individually, and its so stupid I'm not even going to post the link, lets go for the W3D version.
I also found EA's max 7 version, but it doesn't work with max9.
Something that could convert to .3ds would be fine to.
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[Updated on: Fri, 06 April 2007 11:09] Report message to a moderator
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Re: GMAX to MAX9 [message #253218 is a reply to message #253203] |
Sun, 08 April 2007 22:54 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Gen_Blacky wrote on Sun, 08 April 2007 21:28 | there might be a plugin just google it
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No offense but don't you think that I might have already tried this. I came up with MD3 and MD5 plugins which were crap.
Oh wait the doom export I mentioned was a google search. Did you come up with anything different? Google, well I will try that next time because, I have never heard of google before. We need an admin to post a rule that you can't tell people to use google, what a worthless suggestion. And perhaps some people don't have time to use google.
Visit Jerad's deer sweat shop
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