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Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250247] Sat, 17 March 2007 15:09 Go to next message
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[Updated on: Wed, 28 May 2008 10:40]

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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250248 is a reply to message #250247] Sat, 17 March 2007 15:15 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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You've got a point, but I kinda of like the new approach they took with the Nod infantry.
Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250249 is a reply to message #250247] Sat, 17 March 2007 15:22 Go to previous messageGo to next message
NukeIt15 is currently offline  NukeIt15
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The whole militia thing would have worked better if there were a precedent for it- however, there isn't. IMHO, it does fit better with the nature and structure of the Brotherhood, but this is taking the universe backwards in one way while advancing in other ways. It doesn't work as presented.

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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250252 is a reply to message #250249] Sat, 17 March 2007 16:27 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Nod Soldiers in Renegade look like midgets, or is it just me?

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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250254 is a reply to message #250247] Sat, 17 March 2007 16:45 Go to previous messageGo to next message
Jellybe4n
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No dude, you don't look like a mdiget.
Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250255 is a reply to message #250254] Sat, 17 March 2007 16:53 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Touché.

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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250256 is a reply to message #250247] Sat, 17 March 2007 16:56 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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They do, cause they are. For some reason they made them shorter than any other character in the game.

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this is not a real renegade forums ,some one made it up

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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250257 is a reply to message #250247] Sat, 17 March 2007 16:57 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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"I think the Venom is the most visually original thing we came up with."

http://www.cncden.com/cnc3_nodunits_new/nod_venom.jpg

To me the Venom looks almost exactly like the VTOL "Hunter Killer" vehicles in "The Terminator" universe...hardly original Razz

http://www.goingfaster.com/term2029/vtoltech.html
http://www.cylon.org/images/films/hk-4web.jpg
http://us.st11.yimg.com/us.st.yimg.com/I/gargoylesanddarkactionfigures_1940_13859966

[Updated on: Sat, 17 March 2007 17:01]

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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250258 is a reply to message #250247] Sat, 17 March 2007 17:03 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
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In C&C 3, you might say there are two distinct types of Nod infantry. The Militant, the Militant Rocket Soldier and the Fanatic are the from the Nod sponsored, civilian army... like the Iraqi insurgents, as you say.

But then you have the Black Hand and the Shadow Team, who are the professional Nod soldiers. Elite guards and commandos. These infantry are much more like the Renegade/TS Nod infantry, in the way that they look. So that trained elite, high technology look is not absent from the game.

Also, have you noticed that the Confessor, who leads the Militant squads, is in the traditional Nod style. He's wearing black body armour with a full helmet. It's not hard to imagine that in the C&C 3 universe, there may be whole squads of "Confessor" lookalikes... we just don't see them. In C&C 3, the bulk of Nod's manpower comes from their brainwashing of the general populace into fighting for their cause, that's all. Just because EA has chosen to go with this side of Nod to represent their most basic infantry, it doesn't mean that Nod has abandoned the idea of professional, trained soldiers. I'm also sure that this kind of civilian militia, aligned to Nod, existed in the previous games too... if only in the fiction and not in the actual games, (until now.)

http://www.cnc-i.net/files/media/tiberium_wars/concept_art/65443322.jpg

Btw, here's some concept art showing what appear to be traditional Nod rifle soldiers, being led by a Confessor. I think it figures that these guys still "exist", even if they're not in the game. That's not gonna be enough for people who want all the Nod soldiers to look like that ingame, but I think the whole story is explained rather well. IMO, the story of this game is the most well thought out since the original C&C. When you read the interviews and dev blogs, you can tell they went quite far into the backgrounds and ideologies of the factions. Whether or not you like the changes from TS, all the big changes are explained in detail, in terms of how they fit into the storyline.


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[Updated on: Sat, 17 March 2007 17:21]

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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250269 is a reply to message #250258] Sat, 17 March 2007 18:55 Go to previous messageGo to next message
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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250278 is a reply to message #250247] Sat, 17 March 2007 20:27 Go to previous messageGo to next message
[NE]Fobby[GEN]
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You have to remember a couple things. Firstly, it seems that in C&C3, both teams are lacking some of the things they achieved in tiberian sun. The reason for that is probably because the Second Tiberian War, GDI and Nod blew all their money on all these high-tech mechs, under-ground units, Cyborgs, MMK2, etc.

After that war, and after rebuilding environments etc, the factions probably got poorer, whic is why the suits for basic infantry are less complicated than before. Westwood planned the same idea for Renegade 2 (which was set in between RA2 and Tiberian Dawn) where both factions were low on funds because of war.

Secondly, EA has said numerous times that they want to stick to the original C&C when making C&C3. In Tiberian Dawn, Nod was more of a guerilla army - that's at least the feeling you get when playing the Nod campaign. Unlike TS and Renegade, where Nod becomes a fully developed army.

But yeah, you'd think that after Kane's dead and Nod's heavily weakened after the Second War, that they'd revert back to their old guerilla ways (to conserve money).

That's how I see things.


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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250279 is a reply to message #250247] Sat, 17 March 2007 20:31 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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It's more like in TD and TS in any event, where Nod used whomever would go with them, supporting civil unrest, etc. etc.

In Renegade we saw a switch from this "common man revolutionary" look into "all our guys have gas masks dog tags and we no longer bother with cloaks and camo." C&C3 is a lot more like the original RTS C&C games in terms of its Nod design. I think the C&C3 design not only meshes better with the original Nod basic soldier design but also more with the whole feel and style of Nod as a political and militant group that has again, re-emerged from hiding after being forced to go underground for a while.

I love hearing the Obelisk hum happily and then twang something to death. I don't want to hear swishy-whoosh-swoosh-fizzle zap, like in Renegade.
Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250281 is a reply to message #250247] Sat, 17 March 2007 20:40 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Yeah, they do look shit.
Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250283 is a reply to message #250247] Sat, 17 March 2007 20:51 Go to previous messageGo to next message
[NE]Fobby[GEN]
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I agree with Chronojam.

It looks like a group that would re-amerge, and it does seem more militant-ish this way. Remember that Nod's mission is a worldwide Cause and Kane is a revolutionary figure... in the C&C world, you'd have neighbour fight against neighbour, brother against brother. Not every militant would have these giant robotic suits, all complete with gasmasks. It'd be more realistic for a person to just quickly get something on, wield his weapon and fight.

Obviously the elites would have their high-tech suits, since they'd be officials in the Nod army. Officers, recruiters, veterans etc.


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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250285 is a reply to message #250247] Sat, 17 March 2007 21:02 Go to previous messageGo to next message
Viking is currently offline  Viking
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IronBalls wrote on Sat, 17 March 2007 16:09



I know EA is trying it's level-best




That is EA's absolute best, they buy out companies with good games. Make a crap game, make a few bucks. Than they are done.

C&C3 is total shit. The only reason I might buy it is to sell it on E-Bay to dumb people who want it and did not get a copy.



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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250367 is a reply to message #250279] Sun, 18 March 2007 11:24 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Chronojam wrote on Sat, 17 March 2007 21:31


In Renegade we saw a switch from this "common man revolutionary" look into "all our guys have gas masks dog tags and we no longer bother with cloaks and camo."

Remember, that was just to please the Germans. Whats That


Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250370 is a reply to message #250367] Sun, 18 March 2007 11:49 Go to previous message
Jerad2142 is currently offline  Jerad2142
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You know for how much nod revolves around tiberium, they probably should have more weapons dealing with it. And terrorists are stupid, who wants to wast money on a one time attack soldier which will make you look like you can't keep any of your own units alive.

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