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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250249 is a reply to message #250247] |
Sat, 17 March 2007 15:22 |
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NukeIt15
Messages: 987 Registered: February 2003 Location: Out to lunch
Karma: 0
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Colonel |
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The whole militia thing would have worked better if there were a precedent for it- however, there isn't. IMHO, it does fit better with the nature and structure of the Brotherhood, but this is taking the universe backwards in one way while advancing in other ways. It doesn't work as presented.
"Arms discourage and keep the invader and plunderer in awe, and preserve order in the world as well as property. Horrid mischief would ensue were (the law-abiding) deprived of the use of them." - Thomas Paine
Remember, kids: illiteracy is cool. If you took the time to read this, you are clearly a loser who will never get laid. You've been warned.
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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250258 is a reply to message #250247] |
Sat, 17 March 2007 17:03 |
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m1a1_abrams
Messages: 375 Registered: August 2003
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Commander |
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In C&C 3, you might say there are two distinct types of Nod infantry. The Militant, the Militant Rocket Soldier and the Fanatic are the from the Nod sponsored, civilian army... like the Iraqi insurgents, as you say.
But then you have the Black Hand and the Shadow Team, who are the professional Nod soldiers. Elite guards and commandos. These infantry are much more like the Renegade/TS Nod infantry, in the way that they look. So that trained elite, high technology look is not absent from the game.
Also, have you noticed that the Confessor, who leads the Militant squads, is in the traditional Nod style. He's wearing black body armour with a full helmet. It's not hard to imagine that in the C&C 3 universe, there may be whole squads of "Confessor" lookalikes... we just don't see them. In C&C 3, the bulk of Nod's manpower comes from their brainwashing of the general populace into fighting for their cause, that's all. Just because EA has chosen to go with this side of Nod to represent their most basic infantry, it doesn't mean that Nod has abandoned the idea of professional, trained soldiers. I'm also sure that this kind of civilian militia, aligned to Nod, existed in the previous games too... if only in the fiction and not in the actual games, (until now.)
http://www.cnc-i.net/files/media/tiberium_wars/concept_art/65443322.jpg
Btw, here's some concept art showing what appear to be traditional Nod rifle soldiers, being led by a Confessor. I think it figures that these guys still "exist", even if they're not in the game. That's not gonna be enough for people who want all the Nod soldiers to look like that ingame, but I think the whole story is explained rather well. IMO, the story of this game is the most well thought out since the original C&C. When you read the interviews and dev blogs, you can tell they went quite far into the backgrounds and ideologies of the factions. Whether or not you like the changes from TS, all the big changes are explained in detail, in terms of how they fit into the storyline.
[Updated on: Sat, 17 March 2007 17:21] Report message to a moderator
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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250278 is a reply to message #250247] |
Sat, 17 March 2007 20:27 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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You have to remember a couple things. Firstly, it seems that in C&C3, both teams are lacking some of the things they achieved in tiberian sun. The reason for that is probably because the Second Tiberian War, GDI and Nod blew all their money on all these high-tech mechs, under-ground units, Cyborgs, MMK2, etc.
After that war, and after rebuilding environments etc, the factions probably got poorer, whic is why the suits for basic infantry are less complicated than before. Westwood planned the same idea for Renegade 2 (which was set in between RA2 and Tiberian Dawn) where both factions were low on funds because of war.
Secondly, EA has said numerous times that they want to stick to the original C&C when making C&C3. In Tiberian Dawn, Nod was more of a guerilla army - that's at least the feeling you get when playing the Nod campaign. Unlike TS and Renegade, where Nod becomes a fully developed army.
But yeah, you'd think that after Kane's dead and Nod's heavily weakened after the Second War, that they'd revert back to their old guerilla ways (to conserve money).
That's how I see things.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250279 is a reply to message #250247] |
Sat, 17 March 2007 20:31 |
Chronojam
Messages: 688 Registered: March 2003
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It's more like in TD and TS in any event, where Nod used whomever would go with them, supporting civil unrest, etc. etc.
In Renegade we saw a switch from this "common man revolutionary" look into "all our guys have gas masks dog tags and we no longer bother with cloaks and camo." C&C3 is a lot more like the original RTS C&C games in terms of its Nod design. I think the C&C3 design not only meshes better with the original Nod basic soldier design but also more with the whole feel and style of Nod as a political and militant group that has again, re-emerged from hiding after being forced to go underground for a while.
I love hearing the Obelisk hum happily and then twang something to death. I don't want to hear swishy-whoosh-swoosh-fizzle zap, like in Renegade.
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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250283 is a reply to message #250247] |
Sat, 17 March 2007 20:51 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
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General (1 Star) |
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I agree with Chronojam.
It looks like a group that would re-amerge, and it does seem more militant-ish this way. Remember that Nod's mission is a worldwide Cause and Kane is a revolutionary figure... in the C&C world, you'd have neighbour fight against neighbour, brother against brother. Not every militant would have these giant robotic suits, all complete with gasmasks. It'd be more realistic for a person to just quickly get something on, wield his weapon and fight.
Obviously the elites would have their high-tech suits, since they'd be officials in the Nod army. Officers, recruiters, veterans etc.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Why did EA turn loyal Nod soldiers into stupid terrorists? [message #250285 is a reply to message #250247] |
Sat, 17 March 2007 21:02 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
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General (1 Star) |
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IronBalls wrote on Sat, 17 March 2007 16:09 |
I know EA is trying it's level-best
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That is EA's absolute best, they buy out companies with good games. Make a crap game, make a few bucks. Than they are done.
C&C3 is total shit. The only reason I might buy it is to sell it on E-Bay to dumb people who want it and did not get a copy.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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