C&C_StuntMania Beta 1 [message #250141] |
Fri, 16 March 2007 19:39 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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Ok I have been working on a stunt park for about 2 days or so and decided its at the point of a beta release, I know of a few glitches, one being the buggy cant go through the coil ramp unless your going slow and thats a pain in the ass because tahts a huge map. The recon bikes however can fit through it. There are also a few known texture glitches and a few known unwelded areas. But other than that its been fun to test on. Theres a big bowl shaped area u can ride around in and do some pretty sweet tricks inside of. There is also plenty of ramps and stuff to do. Will have all the glitches fixed and some new car models in there by beta 2. Hopefully that will be the final beta before the final release.
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Re: C&C_StuntMania Beta 1 [message #250142 is a reply to message #250141] |
Fri, 16 March 2007 19:41 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Link?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_StuntMania Beta 1 [message #250153 is a reply to message #250141] |
Fri, 16 March 2007 21:03 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Ok, my report.
1) Pretty sure you forgot to include alot of your textures becuase i'm seeing alot of ww logos. unless you actualy used the ww logo... then ya...
2) Can't fit car in tube (easy fix just scale it my man)
3) Buggy is WAY to slidy
4) Needs a better selection of vehcs
5) Skid sound is realy annoying, replace it.
6) Make the ground and walls boxes not plains. We get stuck in em to easy if they are plains.
7) I LIKE THE BOWL!
8 ) Add role bars to the buggies so they don't flip so much. I can help you with that.
9) The tube is needs a longer horizontal section at the top.
10) add more faces to the bowl for a smoother ride.
11) *suggestion* make the flames come out of the other side of the bikes gunz so it looks like it has uber huge jets
I think this map has alot of potential. But i think you also have alot to learn. Stick with it and talk about it here and we will help you.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Fri, 16 March 2007 21:17] Report message to a moderator
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Re: C&C_StuntMania Beta 1 [message #250157 is a reply to message #250141] |
Fri, 16 March 2007 21:29 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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Lol sorry. I just reread that and i sound like a dick.
If i play around with the hummer will you add it?
*edit* has anyone tried roll bars yet?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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[Updated on: Fri, 16 March 2007 21:35] Report message to a moderator
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Re: C&C_StuntMania Beta 1 [message #250163 is a reply to message #250141] |
Fri, 16 March 2007 22:54 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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kk, i'll work on it tomorrow.
Do you have msn?
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_StuntMania Beta 1 [message #250717 is a reply to message #250141] |
Tue, 20 March 2007 09:42 |
candy
Messages: 62 Registered: March 2007
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looks real nice
but make the sound stop after awhile, it gets pretty annoying
another few things jumped in my eye
the buggy intents to get stuck when you jump out of the bowl
another thing: make the warp thing so that you warp, and drive forth and jump
now you have to turn your car first, so you can't get speed for that high jump
i love the bowl
would love to see beta2
http://img252.imageshack.us/img252/8566/screenshot10ls9.png
little edit: the recon intents to 'hop' wile you shoot
and it would be lovely to make the ground tib based, so you don't have to suicide all the time when your buggy blows up
[Updated on: Tue, 20 March 2007 10:03] Report message to a moderator
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Re: C&C_StuntMania Beta 1 [message #250720 is a reply to message #250153] |
Tue, 20 March 2007 09:54 |
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Jerad2142
Messages: 3812 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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jamiejrg wrote on Fri, 16 March 2007 22:03 |
8 ) Add role bars to the buggies so they don't flip so much. I can help you with that.
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Actually the only things that will affect the flip ability of the buggy is the Distance of the WorldBox for the origin, and the size of the WorldBox.
IE:
If you always wanted a vehicle to flip itself back over you would raise the WorldBox until the bottom of it is above the origin (origin is the 0X 0Y 0Z point in RenX, also keep the vehicle inside the worldbox or else it looks really stupid). It will try to flip itself back over because the origin it the point at which the vehicle rotates on the X and Y axis, Gravity will cause the vehicle to fall and it will continue rotating until it can't anymore (which is when the vehicle is above the origin).
If you make the WorldBox really shot, it will be more difficult to tip on its side (for obvious reasons).
As for the Skid sound traction is an easy way to keep a vehicle form sliding (do not put traction over 4.0, you lose control if it is above 4.0).
Visit Jerad's deer sweat shop
[Updated on: Tue, 20 March 2007 09:56] Report message to a moderator
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Re: C&C_StuntMania Beta 1 [message #250753 is a reply to message #250720] |
Tue, 20 March 2007 13:39 |
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jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
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So that's what the origin is for!
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
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cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
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Re: C&C_StuntMania Beta 1 [message #250901 is a reply to message #250141] |
Wed, 21 March 2007 06:08 |
Stallion
Messages: 222 Registered: April 2006
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Sorry to go off topic but c0vert and I are currently working on another map as well and I was wondering if you would be interested in perhaps helping us by making a tank (or few tanks) for this map as well. The main tank that's needed would be something similar to a wolverine type but would have some special things to it never seen in renegade before.
If your interested just talk to c0vert about joining up or p.m. me here and one of us will get back to you.
Level edit is my play ground
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