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Re: connecting maps with teleporters (maybe vis) ? [message #247877 is a reply to message #247801] Sat, 03 March 2007 02:29 Go to previous message
Zion is currently offline  Zion
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Registered: April 2006
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General (2 Stars)
Considering the official renegade mission maps are over 50k polys within 300 meters and it was supposed to run fine 5 years ago (built in graphics, 32/64mb graphics) you're free to do what you want here, just don't take it over 250k polys per mesh because renegade doesn't like that.
 
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