Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Character model editing
Character model editing [message #247107] Mon, 26 February 2007 16:53 Go to next message
jamiejrg is currently offline  jamiejrg
Messages: 403
Registered: February 2007
Location: Canada
Karma: 0
Commander
Evening,

Has anyone figured out how to edit character models yet?

This is as far as i got;

Extract the character's w3ds, in this case i used sakura.

I'm pretty sure you need:

c_nod_saku_.w3d
c_nod_saku_l0.w3d
c_nod_saku_l1.w3d
c_nod_saku_l2.w3d
c_nod_saku_l3.w3d
s_b_human.w3d

Those are the models that renx prompts you for when you try to open c_nod_saku_.w3d.

So now i have a huge jumble of meshes and bones. What can i edit? What do i have to hide, other than the world box and the boundingbox.

Even if you can explain to me why there are that many models for one character, that would be nice.

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Character model editing [message #247119 is a reply to message #247107] Mon, 26 February 2007 17:41 Go to previous messageGo to next message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma: 0
Colonel
i hope i got this right, since i never really got into modeling.

I believe sakura is made up of more models than those. You should search always.dat a bit. c_nod_saku_head.w3d for example.
A head might be convenient.

c_nod_saku_.w3d Combines all the sakura related models.
c_nod_saku_l0.w3d High poly version
c_nod_saku_l1.w3d Medium poly version
c_nod_saku_l2.w3d Low poly version
c_nod_saku_l3.w3d Amazingly low poly version
s_b_human.w3d Female skeleton

Wich level of character detail is used depends on your computer's polygon budget and how far a character is away.
I think you can get away with just editing L0 and getting rid of the low detail versions, since computers have evolved since 2002.
Re: Character model editing [message #247135 is a reply to message #247107] Mon, 26 February 2007 19:30 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
lmao slave

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Character model editing [message #247152 is a reply to message #247119] Mon, 26 February 2007 21:25 Go to previous messageGo to next message
jamiejrg is currently offline  jamiejrg
Messages: 403
Registered: February 2007
Location: Canada
Karma: 0
Commander
Slave wrote on Mon, 26 February 2007 18:41

i hope i got this right, since i never really got into modeling.

I believe sakura is made up of more models than those. You should search always.dat a bit. c_nod_saku_head.w3d for example.
A head might be convenient.

c_nod_saku_.w3d Combines all the sakura related models.
c_nod_saku_l0.w3d High poly version
c_nod_saku_l1.w3d Medium poly version
c_nod_saku_l2.w3d Low poly version
c_nod_saku_l3.w3d Amazingly low poly version
s_b_human.w3d Female skeleton

Wich level of character detail is used depends on your computer's polygon budget and how far a character is away.
I think you can get away with just editing L0 and getting rid of the low detail versions, since computers have evolved since 2002.


Ya, that makes sense i'll try that out.


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button
Re: Character model editing [message #247206 is a reply to message #247107] Tue, 27 February 2007 06:26 Go to previous message
jamiejrg is currently offline  jamiejrg
Messages: 403
Registered: February 2007
Location: Canada
Karma: 0
Commander
In order for it to be legal still i can't screw with any of the colision boxes right? But if i take some of the vertexs out of the world box etc it shouldnt matter right?

*edit* Ok so i had a little time to fool around with this stuff and i knoticed something. the l0 models have the boundingbox and worldbox, as well as a shadow mesh and k_xxxx bones, i think those are colision boxes. I think the l0 models are souly for that purpose, the shadow mesh and colision, becuase it looks almost exactly the same as the l1 models.

Anyone willing to test this out with me?

Jamie


cncnick13 wrote on Fri, 24 August 2007 23:39

ok im using my dektop right now


cncnick13 wrote on Sun, 26 August 2007 00:04

umm whats the edit button

[Updated on: Tue, 27 February 2007 06:38]

Report message to a moderator

Previous Topic: RELLY NEED HELP!!!!!
Next Topic: CnC Reborn : Blog!
Goto Forum:
  


Current Time: Sat Oct 19 14:21:14 MST 2024

Total time taken to generate the page: 0.00869 seconds