Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Red Alert 2: Apocalypse Rising Recruitment
Re: Red Alert 2: Apocalypse Rising Recruitment [message #246606 is a reply to message #246599] Fri, 23 February 2007 18:40 Go to previous messageGo to next message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

JasonKnight wrote on Sat, 24 February 2007 00:35



have a max build limit for yuri.

easy fix.


Or keep it true to the Red Alert 2 Wink


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246626 is a reply to message #246606] Fri, 23 February 2007 20:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3813
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Maybe it sould be a mix of Ra2 and Yuri's Revenge (I think the siege chopper and battle tank would be fun).

Re: Red Alert 2: Apocalypse Rising Recruitment [message #246627 is a reply to message #246606] Fri, 23 February 2007 20:31 Go to previous messageGo to next message
JasonKnight is currently offline  JasonKnight
Messages: 117
Registered: September 2006
Karma: 0
Recruit
One Winged Angel wrote on Fri, 23 February 2007 19:40

JasonKnight wrote on Sat, 24 February 2007 00:35



have a max build limit for yuri.

easy fix.


Or keep it true to the Red Alert 2 Wink




you plan to have servers with 100+ poeple for each team?

its almost impossible to make a RTS into a FPS be true to its counterpart due to balance issues.
Re: Red Alert 2: Apocalypse Rising Recruitment [message #246701 is a reply to message #246627] Sat, 24 February 2007 08:44 Go to previous messageGo to next message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

JasonKnight wrote on Sat, 24 February 2007 03:31

One Winged Angel wrote on Fri, 23 February 2007 19:40

JasonKnight wrote on Sat, 24 February 2007 00:35



have a max build limit for yuri.

easy fix.


Or keep it true to the Red Alert 2 Wink




you plan to have servers with 100+ poeple for each team?

its almost impossible to make a RTS into a FPS be true to its counterpart due to balance issues.

Look how close A Path Beyond is to it's RTS counterpart. Besides, Yuri is weak against Robot Tanks because of his inability to control them. If we limited Yuri, what about those poor sods playing 1v1? Balancing will be tweaked so it plays well in an FPS environment.

All the units that the Allies and Soviets had for Yuri's Revenge will be in Apocalypse Rising, don't expect to see Yuri's Army anytime soon though.


Re: Red Alert 2: Apocalypse Rising Recruitment [message #246703 is a reply to message #246361] Sat, 24 February 2007 09:04 Go to previous messageGo to next message
u6795 is currently offline  u6795
Messages: 1261
Registered: March 2006
Location: Maryland
Karma: 0
General (1 Star)
Awesome. I can't wait to see the siege chopper then, it's almost my favorite unit.

yeah
Re: Red Alert 2: Apocalypse Rising Recruitment [message #246709 is a reply to message #246703] Sat, 24 February 2007 09:39 Go to previous message
OWA is currently offline  OWA
Messages: 647
Registered: May 2006
Location: W3D Hub
Karma: 0
Colonel

u6795 wrote on Sat, 24 February 2007 16:04

Awesome. I can't wait to see the siege chopper then, it's almost my favorite unit.

Mine too Smile


Previous Topic: some one
Next Topic: ulitmate script idea
Goto Forum:
  


Current Time: Sat Jan 04 12:27:36 MST 2025

Total time taken to generate the page: 0.00907 seconds