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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246385 is a reply to message #246361] |
Thu, 22 February 2007 12:35 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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Well I'm a bit busy as it is, but I could lend a hand maybe making some terrain if neccisary when all your other guys are too busy.
Oh, and looking great. I'm really looking forward to this mod. This and Reborn. But sadly I havn't seen much of Reborn lately, so uh..
Go AR!
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246403 is a reply to message #246380] |
Thu, 22 February 2007 14:23 |
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OWA
Messages: 647 Registered: May 2006 Location: W3D Hub
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Colonel |
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Jerad Gray wrote on Thu, 22 February 2007 18:47 | Will Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.
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We havent really planned Yuri the side as yet, but we have planned Yuri the unit. It is basically what you describe, replacing the player with an AI one.
RA2:AR Moddb Page
Ω W A
[Updated on: Thu, 22 February 2007 14:23] Report message to a moderator
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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246416 is a reply to message #246361] |
Thu, 22 February 2007 15:24 |
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u6795
Messages: 1261 Registered: March 2006 Location: Maryland
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General (1 Star) |
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I think it (if possible) would be pretty cool for the camera to stay over your character while he is mind controlled, and you have no control. A sort of spectator mode, and you don't regain control until the unit controlling you is killed?
Just an idea.
yeah
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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246571 is a reply to message #246560] |
Fri, 23 February 2007 14:27 |
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Tankkiller
Messages: 192 Registered: February 2006 Location: Oklahoma, OK!
Karma: 0
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Recruit |
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One Winged Angel wrote on Fri, 23 February 2007 14:43 |
Jerad Gray wrote on Fri, 23 February 2007 20:36 | Prism Tank, does its beams separate when it hits an object (I know this could be done with vehicle/infantry side scripting).
And it should be quite interesting to see how the prism tower works. Personally I like the Tesla coil better, mainly because three of them don't shoot to one tower to kill one infantry. well you be able to create scripting so it will stay on line if an infantry gets closer to it?
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The Prism Tank currently does nothing because it needs texturing The beams will hopefully separate though.
Advanced base defences will be looked into nearer the time.
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I tried a "cluster" missle, where one missle breaks in to six. It didn't work, but maybe you could do it through splash damage.
BYE, BYE FLAME TANK!!!
[Updated on: Fri, 23 February 2007 14:28] Report message to a moderator
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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246581 is a reply to message #246380] |
Fri, 23 February 2007 15:40 |
JasonKnight
Messages: 117 Registered: September 2006
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Recruit |
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Jerad Gray wrote on Thu, 22 February 2007 12:47 | Well Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.
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wanna know how that could work?
when yuri "attacks" it changes the player he attacks to there team, his name color changes and everything, now if yuri dies, then he is put back or if the player dies then he is put back.
It would just be an implimentation of automatic team changing.
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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246593 is a reply to message #246361] |
Fri, 23 February 2007 16:41 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Not only that, but they would still have control. The point of having a Yuri unit is to make them for their side. While it may be a good idea, I bet the people will just instead decide to try and hamper their newly gained Yuri team.
And, as for how to choose which team, since Renegade doesn't really support 3 teams, I have an idea.
Alright, you know how in many co-op servers, it auto teams you to GDI or Nod? How about you use this, but instead, it teams you to a neutral team.
Once done, the neutral team will spawn in some completely seperate area in the map, as units that can't attack (To prevent spawn killing). They are then presented with 3 choices- Allies, Soviets, and Yuri. Something flashy, perhaps, to get peoples attention, and with a sign saying "Enter here to join team Allies/Soviets/Yuri". When the player steps in this area, they are then teamed to the team they chose.
No, it shouldn't teleport them, because then it'd have to be a single teleport, I think. I'm quite certain once your team is changed, you respawn anyway .
That's my idea for how you can set up 3 teams. If theres a way you can select it via a startup menu, then that'd be better, but until then, why not use this
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Red Alert 2: Apocalypse Rising Recruitment [message #246599 is a reply to message #246583] |
Fri, 23 February 2007 17:35 |
JasonKnight
Messages: 117 Registered: September 2006
Karma: 0
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Recruit |
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One Winged Angel wrote on Fri, 23 February 2007 16:47 |
JasonKnight wrote on Fri, 23 February 2007 22:40 |
Jerad Gray wrote on Thu, 22 February 2007 12:47 | Well Yuri team be in, they could be a replacement for the mutants, and a mind control script would be easy to do, I suppose you could even make AI take the player over if you wanted to.
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wanna know how that could work?
when yuri "attacks" it changes the player he attacks to there team, his name color changes and everything, now if yuri dies, then he is put back or if the player dies then he is put back.
It would just be an implimentation of automatic team changing.
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This is possible but I'm sorry to say that this wouldn't work from a gameplay point of view. Soviets could win the game simply buy spamming Yuri's and capturing all of the Allied players. It would be exploited too much.
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have a max build limit for yuri.
easy fix.
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