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			| Re: Replacing Hands [message #246391 is a reply to message #246390] | 
			Thu, 22 February 2007 13:03    | 
		 
		
			
				
				
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						Viking
						 Messages: 1692 Registered: July 2005  Location: Earth
						
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		Those hands r fugly.
		
		
 
 
QUOTES  
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
 | Crimson wrote on Thu, 17 May 2007 05:22 |  
 | Memphis wrote on Tue, 15 May 2007 03:54 |   ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people=   Icedog90, Blazea58, Canadacdn, Crimson, jonwil   
		
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			| Re: Replacing Hands [message #246402 is a reply to message #246392] | 
			Thu, 22 February 2007 14:21    | 
		 
		
			
				
				
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						Jerad2142
						 Messages: 3826 Registered: July 2006  Location: USA
						
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		It does not look like you have the 3d model of the hands centered properly.  
A problem I have found is that when you import 3d models some times the skeleton (bones) get moved around, so it is just kind of guess and check. 
But if I figure out a better way of doing it I will let you know (tomorrow I am finishing up my work on master chief, and this reminds me that his first person hand should probably match).
		
		
 
  
Visit Jerad's deer sweat shop
		[Updated on: Thu, 22 February 2007 14:23] Report message to a moderator  
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			| Re: Replacing Hands [message #246457 is a reply to message #246390] | 
			Thu, 22 February 2007 22:04    | 
		 
		
			
				
				
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						Veyrdite
						 Messages: 1471 Registered: August 2006  Location: Australia, Sydney
						
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		skinning the origs would be easier
		
		
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago ) 
 
		
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			| Re: Replacing Hands [message #246495 is a reply to message #246390] | 
			Fri, 23 February 2007 01:47   | 
		 
		
			
				
				
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						Veyrdite
						 Messages: 1471 Registered: August 2006  Location: Australia, Sydney
						
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		you probably scaled the models or bones. 
if the model, make a plane, attach the hand to it, delete the plane mesh, and redo the boning thingee
		
		
 
 WOL: Veyrdite  Previously: Dthdealer ( a long time ago ) 
 
		
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