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Re: Replacing Hands [message #246391 is a reply to message #246390] |
Thu, 22 February 2007 13:03 |
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Viking
Messages: 1692 Registered: July 2005 Location: Earth
Karma: 0
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General (1 Star) |
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Those hands r fugly.
QUOTES
"The Renegade community revolves around having something awesome, and not sharing it so you can be on top of the mountain." -Canadacdn
Crimson wrote on Thu, 17 May 2007 05:22 |
Memphis wrote on Tue, 15 May 2007 03:54 | ...fatally die to death...
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I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.
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Awesome l337 people= Icedog90, Blazea58, Canadacdn, Crimson, jonwil
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Re: Replacing Hands [message #246402 is a reply to message #246392] |
Thu, 22 February 2007 14:21 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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It does not look like you have the 3d model of the hands centered properly.
A problem I have found is that when you import 3d models some times the skeleton (bones) get moved around, so it is just kind of guess and check.
But if I figure out a better way of doing it I will let you know (tomorrow I am finishing up my work on master chief, and this reminds me that his first person hand should probably match).
Visit Jerad's deer sweat shop
[Updated on: Thu, 22 February 2007 14:23] Report message to a moderator
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Re: Replacing Hands [message #246457 is a reply to message #246390] |
Thu, 22 February 2007 22:04 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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skinning the origs would be easier
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Replacing Hands [message #246495 is a reply to message #246390] |
Fri, 23 February 2007 01:47 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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you probably scaled the models or bones.
if the model, make a plane, attach the hand to it, delete the plane mesh, and redo the boning thingee
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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