in need of some dynamic linked library help [message #245961] |
Mon, 19 February 2007 18:39 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I would like to be able to add a console command to the FDS so I can stop peoples in-game chat from showing up to other players, as part of a server side .dll.
I am unsure on whether it is possible, maybe there is some engine call that clears the players chat?
If anyone can make a helpful suggestion as to where to start looking, or has some experiance and is willing to share their findings I would really appreciate it.
It would be nice to be able to "!mute playerx", then they become unable to chat.
Please, any direction would be appreciate, as I am at a complete loss if i'm honest.
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Re: in need of some dynamic linked library help [message #246028 is a reply to message #245997] |
Tue, 20 February 2007 05:56 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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Goztow wrote on Tue, 20 February 2007 02:07 | Contact BlackIntel.
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Yep, StealthEye should be able to take care of this requirement...
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: in need of some dynamic linked library help [message #246040 is a reply to message #246030] |
Tue, 20 February 2007 07:54 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Silent Kane wrote on Tue, 20 February 2007 08:23 |
Reborn wrote on Mon, 19 February 2007 18:39 |
... I am unsure on whether it is possible, ...
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The n00bstories server had something like this forever now.
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They do? That's really promising, I didn't even know if it was possible...
Is it completely handled by the server alone, or is there a need for a client modification?
I would really appreciate it if you could give me some specific information on the engine calls, memory addesses, and how you implemented it. Perhaps just a useful pointer in the right direction would be really helpful and kind.
I am not out to rip anyone off or claim fame, I could really just do with some insight.
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Re: in need of some dynamic linked library help [message #246061 is a reply to message #246052] |
Tue, 20 February 2007 10:01 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Cat998 wrote on Tue, 20 February 2007 11:16 | Why do you think it wouldn't be possible ?
All chatmessages are passing the server. They are not getting sent
from client to client xD (which would require a connection from every client to every client :s).
So it's definatly possible and the BlackIntel mod is already hidding all ! commands, when someone types them (you can test it on BlackIntel servers).
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Well I was initially thinking along the wrong lines. I was thinking is it possible to stop clients from using the chat function (hence wondering whether it was possible).
As where after re-evaluating I should be looking at making the clients chat not show up to other players. So you arean't really stoping them from using the chat function, but rather stopping there messages being relayed to everyone else.
I will test it on the BI server, but are you prepared to let me see your work on it? I can't see it really affecting you guys too much, it is for an APB server, not renegade.
I would really appreciate it if you could help me out, i'm not too bad with c++, but I have zero experiance with ASM. You would be super cool
[Updated on: Tue, 20 February 2007 10:05] Report message to a moderator
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Re: in need of some dynamic linked library help [message #246082 is a reply to message #246061] |
Tue, 20 February 2007 11:44 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Just make it so when ever they press "F2" or "F3" they blow up, then when they respawn the chat box disappears. JK, but obviously the chat box does disappear when you respawn so there must be some kind of engine call that tells it to go down. If you could figure out what it is, you could attach a script with a timer that would make the chat box disappear whenever the timer expired after you received a custom message.
Visit Jerad's deer sweat shop
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