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C&C FarCry Beta - Technology Preview [message #245955] Mon, 19 February 2007 18:02 Go to next message
Dante
Messages: 1039
Registered: February 2003
Karma: 0
General (1 Star)
After much work from the team, we have come to the conclusion that the best way to get more artists on board is to get out there with what we are doing a bit more.

Today, I am here to announce an “open beta / technology preview” that will be focused for level designers to come in and start making maps for C&C FarCry.

What is supported in the mod?

Currently we have almost all of our coding completed in 1.4 and are tracking down bugs as well as gearing up to start a huge push on getting our maps and buildings developed.

In our initial release we are providing you with all of the scripting, as well as a tutorial to start building your own C&C style maps for FarCry. At the current time we are not yet ready to release our own maps, but as community maps are created, we will be creating official community map packs.

The current mod has the following features:

  • Pre-built building classes including the Soldier Factory, Vehicle Factory, Refinary, Power plant, Communication Center, and Base Defense System
  • Pre-defined character classes including Basic Soldiers, Close (shotgun) Infantry, Snipers, Engineers, and Heavy Assault Infantry
  • Gun Emplacements allow for balanced automatic base protection
  • Security Zones aid in team communication and base protection, offering a second option in place of gun emplacements
  • Character class-defined player spawn points allow for custom spawning rules
  • Purchase Terminal access points may be placed where you feel they fit
  • Vehicle spawn points allow for unique base layouts
  • Entity and game logic work WITH you, not AGAINST you when designing your levels
  • "Lego-Style" building construction puts emphasis on art and level design over technology
  • Simple but powerful Building system designed for customized maps - You can make your own unique buildings just for you map!
  • Building log (including health and building-specific variables) can be defined per map
  • Dynamic Purchase Menu definable by map
  • Custom character classes definable per map


Please use our forums to report any bugs, issues, and questions that you have. Below is a link to the tutorial content, as well as the tutorial in PDF format.
Many thanks go to all of the team members who have came and passed, and especially to our current team roster. A huge thanks goes out to vloktboky for breaking his neck getting the code going, most of this work is his, and I must say, it turned out exactly as we expected it to, showing his skill.

Downloads

C&C FarCry Beta 21807
C&C FarCry Beta 21807 Tutorial
C&C FarCry Beta 21807 Tutorial Files

Links

C&C FarCry Home
C&C FarCry Forums


Re: C&C FarCry Beta - Technology Preview [message #245958 is a reply to message #245955] Mon, 19 February 2007 18:31 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
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Registered: September 2005
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Colonel

yes!
Re: C&C FarCry Beta - Technology Preview [message #246026 is a reply to message #245955] Tue, 20 February 2007 05:20 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Registered: April 2005
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General (1 Star)

Aww, I just cleaned out my computer two days ago and deleted farcry! Well, I guess ill re-install it after school to try this out..

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C FarCry Beta - Technology Preview [message #246092 is a reply to message #245955] Tue, 20 February 2007 13:06 Go to previous messageGo to next message
Demolition man
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Colonel
mmm i might pick up a copy from far cry Thumbs Up
Re: C&C FarCry Beta - Technology Preview [message #246099 is a reply to message #245955] Tue, 20 February 2007 13:49 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Quote:

this does not currently contain any levels, only the framework to start building them.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C FarCry Beta - Technology Preview [message #246127 is a reply to message #245955] Tue, 20 February 2007 17:23 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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General (1 Star)
Sweet, I will have to dig out my copy of far cry, when I get back from Australia.

-->
Re: C&C FarCry Beta - Technology Preview [message #246128 is a reply to message #245955] Tue, 20 February 2007 17:31 Go to previous messageGo to next message
[NE]Fobby[GEN]
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Registered: July 2004
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General (1 Star)
I'm anxious to see this mod done.

http://img715.imageshack.us/img715/937/gdinod.jpg
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Re: C&C FarCry Beta - Technology Preview [message #246130 is a reply to message #245955] Tue, 20 February 2007 17:51 Go to previous messageGo to next message
KIRBY-098 is currently offline  KIRBY-098
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Re: C&C FarCry Beta - Technology Preview [message #246600 is a reply to message #245955] Fri, 23 February 2007 17:53 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Intertesting. Now what would have been even better is a renegade engine mod, turning it into far cry and not the other way around Tell Me

Re: C&C FarCry Beta - Technology Preview [message #246624 is a reply to message #245955] Fri, 23 February 2007 19:56 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Registered: April 2005
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what!? Why turn renegade into farcry, theres absolutely no point to that!

Hey, I got an idea, lets make a mod for Duke nukem and turn it into BF2142!


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: C&C FarCry Beta - Technology Preview [message #246636 is a reply to message #245955] Fri, 23 February 2007 21:11 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Registered: November 2004
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Wow, you guys still working on that?.. Thought it was dropped.
Re: C&C FarCry Beta - Technology Preview [message #247406 is a reply to message #246636] Wed, 28 February 2007 10:42 Go to previous message
Dante
Messages: 1039
Registered: February 2003
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General (1 Star)
a lot of people thought we have dropped our mods, we haven't, we are still dilegently working on 4 major projects, they just take time.

Also, the lack of more art people has caused some unexpected delays.


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