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Re: Upgrade Powerups? how to get working properly? [message #245765 is a reply to message #245728] |
Sat, 17 February 2007 23:48 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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some of them you would change the skin type on the model (not texture)/mutant for healing, tib suit for immunity. exploding on death would be changin gthe death explosion. double damage would probably require projectile replacement.radar would require a script, or activate a hack actually, that would probably work. dunno how to do any of the rest with scripts.
search the stealth suit up in these forums, its already been answered
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Sat, 17 February 2007 23:50] Report message to a moderator
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Re: Upgrade Powerups? how to get working properly? [message #245824 is a reply to message #245765] |
Sun, 18 February 2007 12:31 |
JasonKnight
Messages: 117 Registered: September 2006
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i'll take a closer look in the search. first time i came up kinda dry, it sent me to that renhelp.net, which told me stuff I already know...
as for the immune and tib heal, yes I know there is an area to grant sheid and in there there is skinchemtrooper, skinmutant and shieldchemtrooper. but none of them work. but then, after each time I picked them up, i did jump back in a apache and flew down the the tiberium, so that could be whats making it go away if it is actually giving it.
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Re: Upgrade Powerups? how to get working properly? [message #246494 is a reply to message #245728] |
Fri, 23 February 2007 01:46 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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reforums search at the top
Quote: | but then, after each time I picked them up, i did jump back in a apache and flew down the the tiberium, so that could be whats making it go away if it is actually giving it.
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whats giving what away, the apache?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Upgrade Powerups? how to get working properly? [message #246580 is a reply to message #246494] |
Fri, 23 February 2007 15:34 |
JasonKnight
Messages: 117 Registered: September 2006
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dthdealer wrote on Fri, 23 February 2007 16:46 | reforums search at the top
Quote: | but then, after each time I picked them up, i did jump back in a apache and flew down the the tiberium, so that could be whats making it go away if it is actually giving it.
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whats giving what away, the apache?
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I was just thinking out loud.
anyway, fact of the matter is that yes I am able to set leveledit to make it so that it is sopposed to grant the shield or skin of the mutant or chemtrooper, but it doesnt actually work. it doesn't make them immune or heal by tiberium.
I also have figured out how to let me add scripts to the items, but as soon as I add script commands the server just keeps restarting over and over again.
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Re: Upgrade Powerups? how to get working properly? [message #246970 is a reply to message #245728] |
Mon, 26 February 2007 01:14 |
JasonKnight
Messages: 117 Registered: September 2006
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i have an install of SSAOW 1.5 and SSGM 2.0
from what I have been told SSAOW1.5 uses the old scripts like 2.3 or soemthing like that
and SSGM2,0 uses the new scripts 3.1
There was a script called grant stealth, let me get the acual name really quick
*jepordy song*
JFW_Enable_Stealth_On_Custom
thats the only one I found,
there are other stealth scripts in there, just its a generator for a building to make a building stealth objects around it, there is one for vehicals so that any vehical that gets around said area is stealthed, there is then 1 that is invisible and alto not able to be targeted, its just there. then there is the stealth zone.
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