|
|
|
|
|
|
Re: Run dont walk from the loller sword! [message #244907 is a reply to message #244855] |
Sun, 11 February 2007 15:18   |
 |
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Urimus... make the kakori sword from Zelda, i was going to do that one tonight.
Also, i really have to figure out this whole first person animation thing. It's realy hard
Btw: My original idea for the sword was to replace the pistol bullet with a kinda red slash. Like ichigo's attack on Bleach. And i had no idea what to do with the reload anim. I kept the idle becuase it still looked good. Lastly, I need to figure out how to do the firing animation. Obviously a slash.
We have to figure out what to do with the reload anim, because reloading a sword doesnt make much sense... or does it?
I want to make a Katana next, but replace something with a replaceable projectile, and something with a relitively fast rate of fire so you could have a slash combo attack.
First person pic
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Sun, 11 February 2007 15:44] Report message to a moderator
|
|
|
|
|
|
Re: Run dont walk from the loller sword! [message #244916 is a reply to message #244915] |
Sun, 11 February 2007 15:43   |
 |
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
Cpo64 wrote on Sun, 11 February 2007 16:37 | Or just have him spin it around like some sorta show off.
|
AHAHAH I LIKE THAT ONE! But i still have to figure out the animations, i'm going to fiddle with it right now.
BTW, scrin i'm not sure what your getting at.
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Sun, 11 February 2007 15:44] Report message to a moderator
|
|
|
Re: Run dont walk from the loller sword! [message #244950 is a reply to message #244883] |
Sun, 11 February 2007 20:29   |
 |
Jerad2142
Messages: 3817 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
Slave wrote on Sun, 11 February 2007 13:54 | it has no projectile defined, so there aint really much to replace.
|
Don't be stupid, all Renegade weapons have projectiles, any weapon with out a projectile will crash the game (you must be thinking of the original Unreal Tournament).
Its called "Ammo_Pistol_Player".
[Updated on: Sun, 11 February 2007 20:29] Report message to a moderator
|
|
|
|
|
|
|
Re: Run dont walk from the loller sword! [message #245001 is a reply to message #244916] |
Mon, 12 February 2007 08:58   |
 |
Slave
Messages: 607 Registered: December 2006
Karma: 0
|
Colonel |
|
|
Jerad Gray wrote on Sun, 11 February 2007 21:29 |
Slave wrote on Sun, 11 February 2007 13:54 | it has no projectile defined, so there aint really much to replace.
|
Don't be stupid, all Renegade weapons have projectiles, any weapon with out a projectile will crash the game (you must be thinking of the original Unreal Tournament).
Its called "Ammo_Pistol_Player".
|
Don't be telling me what im thinking of. Yes it has ammo defined, but have you ever seen a projectile comming out of the pistol?
Quote: | Btw, i want to change the projectile for the pistol. Does it just use an invisible one?
|
He was referring to a projectile model to replace for the pistol. Since this projectile moves at 400 m/s (the max) it is invisible. Therefore there aint really a visible model to replace. That's what "stupid" me was thinking of.
[Updated on: Mon, 12 February 2007 08:59] Report message to a moderator
|
|
|
|
|
Re: Run dont walk from the loller sword! [message #245039 is a reply to message #244855] |
Mon, 12 February 2007 14:18   |
 |
jamiejrg
Messages: 403 Registered: February 2007 Location: Canada
Karma: 0
|
Commander |
|
|
I suppose modeling a character wouldn't be that hard. I just have no idea why there are so many models for one character!
Btw, good idea with the gun blade, i play ff alot(mostly 10). I can't believe i forgot about the gunblade. Maybe i'll try that. Btw, i'm not going to give out the models for a few reasons.
1) they suck, and it makes me look terrible
2) i need to learn to animate myself
3) .... there will be better coming.
IT was more of a dry run if you know what i mean. Thanks for your offer tho, i appreciate it.
*edit*

Jamie
cncnick13 wrote on Fri, 24 August 2007 23:39 | ok im using my dektop right now
|
cncnick13 wrote on Sun, 26 August 2007 00:04 | umm whats the edit button
|
[Updated on: Mon, 12 February 2007 14:26] Report message to a moderator
|
|
|
Re: Run dont walk from the loller sword! [message #245054 is a reply to message #245001] |
Mon, 12 February 2007 15:50   |
 |
Jerad2142
Messages: 3817 Registered: July 2006 Location: USA
Karma: 6
|
General (3 Stars) |
|
|
Slave wrote on Mon, 12 February 2007 08:58 |
Jerad Gray wrote on Sun, 11 February 2007 21:29 |
Slave wrote on Sun, 11 February 2007 13:54 | it has no projectile defined, so there aint really much to replace.
|
Don't be stupid, all Renegade weapons have projectiles, any weapon with out a projectile will crash the game (you must be thinking of the original Unreal Tournament).
Its called "Ammo_Pistol_Player".
|
Don't be telling me what im thinking of. Yes it has ammo defined, but have you ever seen a projectile comming out of the pistol?
Quote: | Btw, i want to change the projectile for the pistol. Does it just use an invisible one?
|
He was referring to a projectile model to replace for the pistol. Since this projectile moves at 400 m/s (the max) it is invisible. Therefore there aint really a visible model to replace. That's what "stupid" me was thinking of.
|
All you have to do is slow it down to "399.99" then the projectile will once again become visible, but it won't be an instant hit. And I was not calling you stupid, I was calling what you said stupid, because I misunderstood what you meant.
[Updated on: Mon, 12 February 2007 15:51] Report message to a moderator
|
|
|
|
|
|
|