Time To Admit Something... [message #244123] |
Thu, 08 February 2007 02:13 |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
Karma: 0
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General (1 Star) |
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Honestly, Ive Never Done A 1 Vs 1 ,
So I dont Even Know How To Defend Against Them Properly, Or Even Conduct One Properly.
I know, pathetic eh?
If Anyones Willing To Play Me In-Game And Give Me A Fast Tutorial Of How To Conduct One Properly, That Would Be Greatly Appreciated.
A pissed off noob Once said:
I DESLIKE YOU!
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Re: Time To Admit Something... [message #244128 is a reply to message #244123] |
Thu, 08 February 2007 02:51 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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if you wanna pick a map I'll give some hints on what to do on them...
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Time To Admit Something... [message #244285 is a reply to message #244197] |
Thu, 08 February 2007 16:28 |
MrWiggles
Messages: 231 Registered: October 2005 Location: CANADADA
Karma: 0
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Recruit |
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gamemodding wrote on Thu, 08 February 2007 12:05 | generally what i do is:
if the map has defences, get a player that can hurt building but is also the cheepest. start hitting the building, make that other person repair it while your hitting it. then then you get loads of money. run into the defence to return to base.
get an arty or mrls and start hitting his buildings. when he starts repaing one, move to the next. keep him moving from building to building.
if it is a non-base def map, get a engi(free) and plant C4 on a mct. detonate it(killing yourself in the process).
you then have time (and more money) then he does, becuase he has to repair that building. you can get an apc, lay a nuke or something on one of his buildings. defend it with the apc. then bye bye building. make sure you do it on the solder factory.
with no solder factory he will be crippled. and you will find that a rush with a flamer or apache or something will finish him off.
im sure someone out there will !n00b me for that, but it works for me
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hey you are really dumb
im best rene
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Re: Time To Admit Something... [message #244379 is a reply to message #244315] |
Thu, 08 February 2007 23:52 |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
Karma: 0
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General (1 Star) |
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If, i was honestly playing someone- wrong or not, this would be my first time strategy.
I would play defencive.....mining the tunnel entrances where they cant see them, If It was a map without base defence-
I would rush their HON/Bar with A Lvl Two Engi () Until i blow it up...
Then, as my timed went off- stay by it so it killed me. Hopefully this would give me enough money to get a better tank, and if he was attacking my own base....maybe a mobi...
With that tank, i would hit their refinery next....then the pp, last their Tank building.
Problems with this strategy-
It leaves me open for my own rush, I.E Nuke....
Im probably not good enough with a mobi to take out a SKILLED tank driver....
I may not be fast enough- his strategy may be faster.
Suggestions?
A pissed off noob Once said:
I DESLIKE YOU!
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Re: Time To Admit Something... [message #244380 is a reply to message #244379] |
Thu, 08 February 2007 23:54 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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I'll give you all the suggestions you want if you pick a map...
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Time To Admit Something... [message #244407 is a reply to message #244381] |
Fri, 09 February 2007 02:40 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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Under - GDI
Go kill the harv at the start - either two trips with an engi, or a grenadier. Defend yours as well.
Get a med ASAP. If you killed his harv you'll easily be able to get on his airstrip before he gets a stank out. He'll probably get an arty or a light tank. If he gets a light tank, just go back and get a hotwire - med/hotwire cannot lose against a light tank since you can just repair over him. If he gets an arty, fall back onto the field and force him to come out (you should have a points lead from hitting the harv+strip at this point)
If you see/suspect he has a stank, just go back to your base entrance with a med.
Another possibility is getting a fast APC, but don't rush with it - just get points off the harvester, then trade it for a med later on. APC is pretty effective against an arty if you keep your distance.
Don't think about rushing at all until you know he has no money.
Under - Nod
Again, try to kill his harv (need to make two trips with an engi) and defend yours. Stanks are unwise - arty is better, light tank CAN work in the early game as well, but not later when he can have a hotwire as well as his vehicle. Position your arty behind the rocks next to the red bunker and hit his harv - the points situation will force him out. You need to kill his vehicle (not easy, GDI has the advantage on Under). If you do and he has no money, you can move up and hit his WF.
Forget about stanks until you have a good points lead and money to spare. If you get a stank and you don't have a points lead he'll just camp in base with a med.
Complex
Pretty much anything goes on this map. Quick thinking is more important than actual strategy... just be extremely offensive with whatever vehicle you feel like using.
Walls
City
^^ you mean ground or flying?
Islands
Mostly tech/hotwire work... don't play defensively, just keep rushing. I wouldn't even get a vehicle until you kill a building.
Hourglass - GDI
Get a fast MRLS and take the hill. He'll probably take the hill with an arty, you need to kill it or he'll just own your powerplant. Once you kill it you'll probably be somewhere near affording a med tank - if you aren't, just hit the refinery until you can. Then go back and get a med.
If you know where he is, stay on the hill and hit the Hand. If you don't, move back to the guard tower. A med in base beats anything Nod has, just don't let him surprise you.
Hourglass - Nod
Either start off by getting an arty or a light. Rushing the AGT with a light is risky, but if he gets an MRLS to start off, it can pay off. Otherwise just hit stuff with an arty. Eventually he'll get a med - you need a points lead before he does, otherwise he has no need to leave base with it. If he has a points lead and can afford a med tank, you've basically lost...
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Time To Admit Something... [message #244571 is a reply to message #244123] |
Fri, 09 February 2007 18:37 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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Colonel |
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play about 20 games and you'd know the tactic the hard part is being able to be good in a vehicle enough to beat the other player.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Time To Admit Something... [message #244592 is a reply to message #244569] |
Fri, 09 February 2007 21:09 |
StoneCold
Messages: 138 Registered: November 2006
Karma: 0
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Recruit Viva la Resistance! |
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trooprm02 wrote on Fri, 09 February 2007 19:35 | Again, Spoony does have an advantage because he has played alot more games. You learn the order of every map after playing it over and over again, then it just becomes routine.
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good u atleast admit being inbred compared to Spoony who is more alot better than u nub so u would be wasting ur time playing him cause he would wipe the floor with u no matter the map/side
"Anyone can take the road that has been taken but.. If you wanna test your self take the road thats not been taken and leave a trail..."
StoneCold
http://s86.photobucket.com/albums/k103/BiOStoneCold/?action=view¤t=Sto neColdBitchs.jpg
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Re: Time To Admit Something... [message #244765 is a reply to message #244599] |
Sat, 10 February 2007 21:48 |
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Renerage
Messages: 1223 Registered: May 2005 Location: Hamilton ON, Canada
Karma: 0
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General (1 Star) |
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trooprm02 wrote on Fri, 09 February 2007 23:33 | that cheeky guy likes anime and says he has enver done a 1vs1, anyone who watches anime cant be taken seriously, hence 1vs1 is serious
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Dude, are you fuckin retarded?
So wait- because i watch shows like Naruto, DBZ, Escaflowne, And Animie In general, im lying?
Are you fucked?
Ive never ONCE said on these forums that ive EVER done a 1 vs 1.
At least i wouldnt dodge every person thats dodged me, Me and Mex have been having troubles getting our schedules the same.
When They are, ill play them.
Who the fuck are you to even talk to me?
I dont like you, no one likes you, you should be banned.
YOu talk nothing but shit, cant back it up unless against BAD players, and when you win against SHIT players, you think your fucking god.
Grow up stupid fuck.
Troop, you just got served
A pissed off noob Once said:
I DESLIKE YOU!
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