Re: LE vs RenX - When to place vegetation [message #244572 is a reply to message #244320] |
Fri, 09 February 2007 18:41 |
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Titan1x77
Messages: 1086 Registered: February 2003
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General (1 Star) |
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while we are on this topic, i always thought vegetation didnt need a draw distance of 300....
So perhaps you could place them all in Ren-x, then export a single mesh for them to include in LE seperatly.
In LE i think there is some settings to view them from a distance (been along time since ive been in LE)
If not Im almost positive theres a script to view an .w3d from a certain distance....This would be easier to create dense areas and have it fade in if possible.
I know the source engine uses a fade distance for objects...Could this be the next step for the old W3D engine updates from saberhawk or jonwil?
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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