scripts.dll 1.2 is out [message #24404] |
Wed, 11 June 2003 06:24  |
DarkOmen
Messages: 14 Registered: February 2003
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bigwig992 |
Dante | patch app to be available soon, probably tomorrow.
thanks jonwil for all your super goodness 
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patch eh?
I tryed the spawn turrent attached to the bone thing, one of the reborn scripts (using it in vengence for the soviet harvester), it worked fine. But after I destroyed the vehicle the gun remained, and it kept shooting. From what I can tell it's collisions are off, and I can't target or kill it. So, by the end of my little test, I had 4-5 turrets floating in mid air shooting me as I came out. Any idea what caused this, how I can fix it, or if someone is going to fix the script? 
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you have to fill in something in the explosion preset field, this explosion will kill the attached turret when the main vehicle is destroyed...
DaRkOmEn
ReBoRn Leader
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