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scripts.dll 1.2 is out [message #24290] Tue, 10 June 2003 06:51 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

This is basicly 1.1.1 plus the reborn scripts. Everyone should switch to this dll, any problems contact me. Unless renalert, reborn etc comes up with new scripts (or if some new information about inner workings of dll comes to light), I wont be releasing new version (no new ideas that are actually possible)

get it from http://www.sourceforge.net/projects/rentools/
scripts.dll 1.2 is out [message #24291] Tue, 10 June 2003 07:24 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
Messages: 542
Registered: February 2003
Location: Reading, England
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Colonel
Hooray for JW and his scripty goodness!

Well done.


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scripts.dll 1.2 is out [message #24293] Tue, 10 June 2003 07:27 Go to previous messageGo to next message
Madtone is currently offline  Madtone
Messages: 713
Registered: February 2003
Location: United Kingdom
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Colonel
thanks mate, you have done a great job and deserve a congrats and a big thanks

Thanks mate from Down under in Hot Aussie Land: Queensland Wink


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scripts.dll 1.2 is out [message #24299] Tue, 10 June 2003 08:32 Go to previous messageGo to next message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
Location: Monterrey, Mexico
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Colonel

great job

viva Mexico cabrones
~g
scripts.dll 1.2 is out [message #24302] Tue, 10 June 2003 09:29 Go to previous messageGo to next message
Imdgr8one is currently offline  Imdgr8one
Messages: 874
Registered: February 2003
Location: Nebraska
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Colonel

Jonwil or The "shiznittest mother fucker" out there
Very Happy cheers brotha


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scripts.dll 1.2 is out [message #24308] Tue, 10 June 2003 11:43 Go to previous messageGo to next message
maytridy is currently offline  maytridy
Messages: 1371
Registered: February 2003
Location: New York, USA
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General (1 Star)
Awesome.

scripts.dll 1.2 is out [message #24338] Tue, 10 June 2003 15:31 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
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General (1 Star)
Moderator - Mod Forum
Jonathan!

Have you verified that the JFW_Building_Gun script works?


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
scripts.dll 1.2 is out [message #24340] Tue, 10 June 2003 15:55 Go to previous messageGo to next message
Dante
Messages: 1039
Registered: February 2003
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General (1 Star)
patch app to be available soon, probably tomorrow.

thanks jonwil for all your super goodness Very Happy
Exclamation


scripts.dll 1.2 is out [message #24373] Tue, 10 June 2003 17:39 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
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Colonel
Dante

patch app to be available soon, probably tomorrow.

thanks jonwil for all your super goodness Very Happy
Exclamation

patch eh?

I tryed the spawn turrent attached to the bone thing, one of the reborn scripts (using it in vengence for the soviet harvester), it worked fine. But after I destroyed the vehicle the gun remained, and it kept shooting. From what I can tell it's collisions are off, and I can't target or kill it. So, by the end of my little test, I had 4-5 turrets floating in mid air shooting me as I came out. Any idea what caused this, how I can fix it, or if someone is going to fix the script? Question


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scripts.dll 1.2 is out [message #24391] Tue, 10 June 2003 22:15 Go to previous messageGo to next message
SomeRhino is currently offline  SomeRhino
Messages: 260
Registered: February 2003
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Recruit
Good work!

scripts.dll 1.2 is out [message #24404] Wed, 11 June 2003 06:24 Go to previous message
DarkOmen is currently offline  DarkOmen
Messages: 14
Registered: February 2003
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Recruit
bigwig992

Dante

patch app to be available soon, probably tomorrow.

thanks jonwil for all your super goodness Very Happy
Exclamation

patch eh?

I tryed the spawn turrent attached to the bone thing, one of the reborn scripts (using it in vengence for the soviet harvester), it worked fine. But after I destroyed the vehicle the gun remained, and it kept shooting. From what I can tell it's collisions are off, and I can't target or kill it. So, by the end of my little test, I had 4-5 turrets floating in mid air shooting me as I came out. Any idea what caused this, how I can fix it, or if someone is going to fix the script? Question


you have to fill in something in the explosion preset field, this explosion will kill the attached turret when the main vehicle is destroyed...


DaRkOmEn

ReBoRn Leader
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