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Re: revive a building? [message #242930 is a reply to message #242917] Fri, 02 February 2007 09:59 Go to previous messageGo to next message
Cat998
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gamemodding wrote on Fri, 02 February 2007 16:32

can't you do it with
void Set_Can_Generate_Soldiers(int team,bool cangenerate); 
void Set_Can_Generate_Vehicles(int team,bool cangenerate); 


? i should of tested before i posted Razz


No, I've tested that before. It doesn't support removing
the "Building-destroyed" icon.


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Re: revive a building? [message #242933 is a reply to message #242930] Fri, 02 February 2007 10:19 Go to previous messageGo to next message
jnz is currently offline  jnz
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Cat998 wrote on Fri, 02 February 2007 16:59

gamemodding wrote on Fri, 02 February 2007 16:32

can't you do it with
void Set_Can_Generate_Soldiers(int team,bool cangenerate); 
void Set_Can_Generate_Vehicles(int team,bool cangenerate); 


? i should of tested before i posted Razz


No, I've tested that before. It doesn't support removing
the "Building-destroyed" icon.


darn. i know it can be done with PP, but you can't redestroy it and it is still black. just powerup the base again Razz
Re: revive a building? [message #242947 is a reply to message #242839] Fri, 02 February 2007 12:32 Go to previous messageGo to next message
Renx is currently offline  Renx
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There are two types of power are there not? Inidividual building power and overall base power. The base power controls what doubles the cost and refinery credits, the individual building power just controls the lgihts. I don't think either of them have anything to do with whether or not you can buy characters/vehicles.

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[Updated on: Fri, 02 February 2007 12:33]

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Re: revive a building? [message #243495 is a reply to message #242839] Mon, 05 February 2007 12:04 Go to previous message
jnz is currently offline  jnz
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Registered: July 2006
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wait wait wait, i saw on Kamux' server. about 3 AGTs that showed up as gunboats. wtf?
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