Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » How good is the freaking shotgun?
How good is the freaking shotgun? [message #243013] Fri, 02 February 2007 19:11 Go to next message
Zombieguy
Messages: 13
Registered: February 2007
Karma: 0
Recruit
So, how good is the shotgun? I know it dominates in close encounters. Please tell your stories and battles with the shotgun.

What do you think? Any tactics with it?

I AM DYING TO KNOW!


http://img34.imageshack.us/img34/8613/zombeiguysiggy.png
Re: How good is the freaking shotgun? [message #243076 is a reply to message #243013] Sat, 03 February 2007 08:23 Go to previous messageGo to next message
Nglegs is currently offline  Nglegs
Messages: 26
Registered: September 2006
Karma: 0
Recruit
Well once I shot a guy in the head with it, and he died.
Re: How good is the freaking shotgun? [message #243105 is a reply to message #243013] Sat, 03 February 2007 11:38 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

It's a pretty kick-ass weapon, I use it most of the time and on our server the cheap engi has it. Very Happy

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: How good is the freaking shotgun? [message #243124 is a reply to message #243013] Sat, 03 February 2007 13:26 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
Messages: 478
Registered: November 2006
Karma: 0
Commander
itsk

Re: How good is the freaking shotgun? [message #243129 is a reply to message #243013] Sat, 03 February 2007 13:56 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
cool make the shotgunner class pointless

Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Re: How good is the freaking shotgun? [message #243147 is a reply to message #243013] Sat, 03 February 2007 16:36 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
Messages: 478
Registered: November 2006
Karma: 0
Commander
lol

?pointless?


Re: How good is the freaking shotgun? [message #243149 is a reply to message #243013] Sat, 03 February 2007 16:39 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
Messages: 1262
Registered: March 2003
Location: Ontario
Karma: 0
General (1 Star)
If you give the Engineer a shotgun, you've made the Shotgunner redundant. And since the Engineer has C4 (and, on Nod, has a smaller body than the Shotgunner) there's no reason to ever buy a Shotgunner.
Re: How good is the freaking shotgun? [message #243152 is a reply to message #243013] Sat, 03 February 2007 16:44 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
Messages: 478
Registered: November 2006
Karma: 0
Commander
Well, I didn't know you guys were talking about that..
Renstation runs that way.


But, I don't ever see a shotgun in play. Well, once in a long run. And thats a noob that gets killed without using a single round..

If you are really pro at not getting killed, you can use the shotgun..


But today, there are to many ways and factors that lead us to getting killed. I feel the shotgun has last it's chance at becomming a commonly free used character a long time ago.


Re: How good is the freaking shotgun? [message #243154 is a reply to message #243013] Sat, 03 February 2007 16:51 Go to previous messageGo to next message
Sniper_De7 is currently offline  Sniper_De7
Messages: 866
Registered: April 2004
Location: Wisconsin
Karma: 0
Colonel
I'm just saying. Being able to kill anything in one shot is what makes the shotgunner a good base infantry.

It has a lot more uses than a flamethrower, that's for sure. And it's really your only real reliable way of killing 1000s without a hand of nod.

Playing for renegade for almost 5 years i've seen a lot of shitty server mods and seeing a hotwire/tech spawn with a chain gun is just ridiculous. I mean, what's the point of anyone ever buying an officer if you can wait 175 more, get remote c4s, another timed, and proxies, not to mention more health. And no, the officer isn't a bad unit. It's a pretty good "shooting" infantry. Not like it's worth paying 1000 for mobius when you use an officer and do about just as much damage, though the health helps a little.


Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
Re: How good is the freaking shotgun? [message #243173 is a reply to message #243013] Sat, 03 February 2007 18:10 Go to previous messageGo to next message
Ryu is currently offline  Ryu
Messages: 2833
Registered: September 2006
Location: Liverpool, England.
Karma: 0
General (2 Stars)

You have a point with the shotgunner class pointless, I might give shot gunners 5 more HP (Maybe more) So it's a bit fair.

Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: How good is the freaking shotgun? [message #243201 is a reply to message #243013] Sat, 03 February 2007 19:48 Go to previous messageGo to next message
Zombieguy
Messages: 13
Registered: February 2007
Karma: 0
Recruit
Ya...I hear.

It is good to use the shotgun and guard the MCT's. It does sap health in close encounters. But so far...I have not once seen it in multiplayer.


http://img34.imageshack.us/img34/8613/zombeiguysiggy.png
Re: How good is the freaking shotgun? [message #243328 is a reply to message #243013] Sun, 04 February 2007 11:59 Go to previous messageGo to next message
mrpirate is currently offline  mrpirate
Messages: 1262
Registered: March 2003
Location: Ontario
Karma: 0
General (1 Star)
I use the Shotgunner almost every time I play, so there.
Re: How good is the freaking shotgun? [message #243398 is a reply to message #243013] Sun, 04 February 2007 19:49 Go to previous messageGo to next message
Nglegs is currently offline  Nglegs
Messages: 26
Registered: September 2006
Karma: 0
Recruit
Well In AOW it's inpractical in alot of situations..but in DM Its my weapon of choice, and you can rake the kills up like crazy.
Re: How good is the freaking shotgun? [message #243414 is a reply to message #243201] Sun, 04 February 2007 23:44 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
Messages: 595
Registered: May 2006
Location: Scotland, UK
Karma: 0
Colonel
Zombieguy wrote on Sat, 03 February 2007 20:48

Ya...I hear.

It is good to use the shotgun and guard the MCT's. It does sap health in close encounters. But so far...I have not once seen it in multiplayer.


Try a full 40+ server and there are a few out there. Then you will see the shotty being used to good effect. SBH are brilliant with them for taking out the Havocs Big Ups
Re: How good is the freaking shotgun? [message #243415 is a reply to message #243013] Sun, 04 February 2007 23:49 Go to previous messageGo to next message
Feetseek is currently offline  Feetseek
Messages: 239
Registered: February 2006
Location: Los Gatos, California, Ho...
Karma: 0
Recruit
I kill Havocs and get called a cheater Sarcasm

"I wumbo, you wumbo, he, she, wombo, wombo, wombo-ing, wobology, the study of wombo, it's first grade SpongeBob" - Patrick Star.

Burntfirex
Feetseek
Oompaball
Re: How good is the freaking shotgun? [message #243444 is a reply to message #243013] Mon, 05 February 2007 04:54 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9738
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
It's as useful as the rest. You just need to know when and how to use it.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: How good is the freaking shotgun? [message #243714 is a reply to message #243013] Tue, 06 February 2007 04:39 Go to previous message
Dover is currently offline  Dover
Messages: 2547
Registered: March 2006
Location: Monterey, California
Karma: 0
General (2 Stars)
If nothing else, it's certainly worth it's price.

In addition, it's one of the few weapons that doesn't get outclassed by a slightly more expensive and shinier varient.

And um...it hurts things.


DarkDemin wrote on Thu, 03 August 2006 19:19

Remember kids the internet is serious business.
Previous Topic: gunner & laser chaingunner - vehicle kill stats
Next Topic: In game Team Leaders
Goto Forum:
  


Current Time: Sun Nov 24 03:22:27 MST 2024

Total time taken to generate the page: 0.01097 seconds