scripts.dll 1.2 is out [message #24290] |
Tue, 10 June 2003 06:51 |
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This is basicly 1.1.1 plus the reborn scripts. Everyone should switch to this dll, any problems contact me. Unless renalert, reborn etc comes up with new scripts (or if some new information about inner workings of dll comes to light), I wont be releasing new version (no new ideas that are actually possible)
get it from http://www.sourceforge.net/projects/rentools/
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scripts.dll 1.2 is out [message #24338] |
Tue, 10 June 2003 15:31 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Jonathan!
Have you verified that the JFW_Building_Gun script works?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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scripts.dll 1.2 is out [message #24373] |
Tue, 10 June 2003 17:39 |
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bigwig992
Messages: 555 Registered: February 2003 Location: Nashua, NH
Karma: 0
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Colonel |
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Dante | patch app to be available soon, probably tomorrow.
thanks jonwil for all your super goodness
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patch eh?
I tryed the spawn turrent attached to the bone thing, one of the reborn scripts (using it in vengence for the soviet harvester), it worked fine. But after I destroyed the vehicle the gun remained, and it kept shooting. From what I can tell it's collisions are off, and I can't target or kill it. So, by the end of my little test, I had 4-5 turrets floating in mid air shooting me as I came out. Any idea what caused this, how I can fix it, or if someone is going to fix the script?
-The ONLY Renegade fan to pee off a school.
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scripts.dll 1.2 is out [message #24404] |
Wed, 11 June 2003 06:24 |
DarkOmen
Messages: 14 Registered: February 2003
Karma: 0
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Recruit |
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bigwig992 |
Dante | patch app to be available soon, probably tomorrow.
thanks jonwil for all your super goodness
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patch eh?
I tryed the spawn turrent attached to the bone thing, one of the reborn scripts (using it in vengence for the soviet harvester), it worked fine. But after I destroyed the vehicle the gun remained, and it kept shooting. From what I can tell it's collisions are off, and I can't target or kill it. So, by the end of my little test, I had 4-5 turrets floating in mid air shooting me as I came out. Any idea what caused this, how I can fix it, or if someone is going to fix the script?
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you have to fill in something in the explosion preset field, this explosion will kill the attached turret when the main vehicle is destroyed...
DaRkOmEn
ReBoRn Leader
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